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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by era1Ne View Post
    By the way, what would you change for scholar?
    Everything!

    The problem with SCH is that whilst the fairy abilities were strong, they were also unresponsive and erratic in use mostly due to the speed with which the AI chooses an auto embrace target coupled with how sketchy pet queueing can be at times.

    IMHO the best way to allow the SCH to be a more pet centric job again, is to actually get rid of the pet from a technical standpoint. Whilst it sounds awful, I think it actually opens up some very interesting possibilities. This is something I should probably explain in a separate post as it won't be brief
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sebazy View Post
    Everything!

    The problem with SCH is that whilst the fairy abilities were strong, they were also unresponsive and erratic in use mostly due to the speed with which the AI chooses an auto embrace target coupled with how sketchy pet queueing can be at times.
    The developer should really work on the responsiveness of the fairys. Maybe they could have made embrace an instant cast with an 2-3 sec cd to solve the issue. While not making embrace op.
    IMHO the best way to allow the SCH to be a more pet centric job again, is to actually get rid of the pet from a technical standpoint. Whilst it sounds awful, I think it actually opens up some very interesting possibilities. This is something I should probably explain in a separate post as it won't be brief
    I am looking forward to it, if it doesn't take to much time for you
    Quote Originally Posted by AiharaMizuki View Post
    The only change I think SCH really needs right now is Dissipation. They don't even need to change a lot, add maybe a Insta-resummon after the 30s Dissipation buff would be good enough. The MP-cost nerf on Adlo and Succor may be a bit overkill? Could reduce it to match Cure II and Medica.
    I would change a few things. Those are probably the biggest 3 for me...
    • Make selene (more) useful. Maybe she could slighty reduce your cd timer and an slightly stronger embrace.
    • change dissipation. For example as you said, let the fairy re-summon after the buff is gone. Or*
    • Work on fairy responsiveness

    * I thought about this as i was writing the post. Maybe dissi could switch eos for selene and give us three stacks. That way we would only have to worry about one fairy and could summon "new selene" with an (almost completely) new skill set for a few seconds during emergency situations for example. After dissi and selene dissapear, eos gets summoned again.
    (0)
    Last edited by era1Ne; 09-27-2017 at 09:25 PM.

  3. #3
    Player
    AiharaMizuki's Avatar
    Join Date
    Aug 2014
    Posts
    68
    Character
    Vela Defoe
    World
    Exodus
    Main Class
    Archer Lv 70
    Quote Originally Posted by era1Ne View Post
    * I thought about this as i was writing the post. Maybe dissi could switch eos for selene and give us three stacks. That way we would only have to worry about one fairy and could summon "new selene" with an (almost completely) new skill set for a few seconds during emergency situations for example. After dissi and selene dissapear, eos gets summoned again.
    That could work. Might have to remove the healing boost from Dissipation since we're not "losing" our Fairy for the duration.
    (0)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by era1Ne View Post
    I am looking forward to it, if it doesn't take to much time for you

    The following errors occurred with your submission
    The text that you have entered is too long (12888 characters). Please shorten it to 1000 characters long.
    Yeah no. (Also ironic /10char)
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sebazy View Post
    Everything!

    The problem with SCH is that whilst the fairy abilities were strong, they were also unresponsive and erratic in use mostly due to the speed with which the AI chooses an auto embrace target coupled with how sketchy pet queueing can be at times.

    IMHO the best way to allow the SCH to be a more pet centric job again, is to actually get rid of the pet from a technical standpoint. Whilst it sounds awful, I think it actually opens up some very interesting possibilities. This is something I should probably explain in a separate post as it won't be brief
    I really only truly agree with responsiveness being a problem, but I think that's less a problem in the job's core design and more of a programming issue that they haven't figured out how to solve. I don't even know if this is because of crappy dev roots from 1.0 or not, but I would guess a lot of our QoL issues have some relation to this.

    I keep seeing a lot of posts about how SCH's toolkit doesn't make sense with itself and is clunky, but really... there haven't been that many core changes to the kit at all. Dissipation is still trash, yes, but disregarding the watering down of the DoT rotation (which hit all jobs in the game) and the fairyhugs nerf making the fairy's single target healing less reliable, SCH is still playing in almost the same way as it was played in HW for most of its primary functions, and let's not forget SCH was lauded non-stop during HW for having almost perfect job design. I am of the opinion that SCH has the most interesting skills, and is only really "held back" by faulty programming in the game.

    I think if we could modify how the pet AI works ourselves, it would perhaps be a bit better. Give pets "gambits" of sorts so that we are more involved in how their functions work. I know this would make the job even harder and more overwhelming to play for new players, but that's always been the case for SCH. These gambits needen't even be required for SCH to work well in casual content: make the baseline for it what fairies' AI is like right now, and allow us to modify that base.

    Probably way too complicated for the dev team, tho.
    (2)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Fernosaur View Post
    <snip>
    I'm inclined to think the issue here is that the HW's kit was basically a bunch of quirky and situational cooldowns built ontop of a very solid foundation of abilities and strengths. SB eroded away rather a lot of that leaving them with the same quirky kit but not nearly so much core strength underneath it.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~