Results -9 to 0 of 34

Threaded View

  1. #14
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kikix12 View Post
    Um...I see very many people complaining about dungeons being boring and a chore...and I see very few complaining that the dungeons are too difficult or that they should be simplified. I obviously don't really see people saying that the dungeons are fine the way they are. So which group is the larger?!
    What you aren't seeing is the group of people that are perfectly content with the dungeons right now. As far as which group is biggest? Only a full-game mandatory survey could tell. I know many friends in-game that enjoy dungeons as the mindless, relaxing, button-mashing fests they are. Even i enjoy coming home from work and relaxing with some casual dungeons before I raid that night.

    The biggest problem with your ideas is that you're targeting the content that is most played by the playerbase, which serves as one of, if not the primary dispenser of tomestones, or serve as a means of leveling, used as pieces for the story, or any combination. They need to be accessible to all players, of all skill levels, concentration levels and 99.9% of playstyles. Your ideas (in their current form) are better suited to pre-made party content, like potentially adding "extreme" dungeons that are entirely optional and not tied to any roulette and would require a full party before queuing in.
    (2)
    Last edited by Daeriion_Aeradiir; 09-27-2017 at 07:59 PM.