Not saying I want this but the too hard argument comes in with reflex mechanics.
The game already wants you to do this strict set rotation which requires watching your UI often. When it compounds this by making you also watch split second mechanics, this is when the skill gap starts. So if rotations were less UI dependant then a system with more visual tells would work better. More cerebral and less reflexive. More variety would be good for human partys if those mechanics were global traits. I don't see it happening in experience story parties.



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