...I do feel like this conversation was pretty similar to Asylum just after Heavensward hit. I think, in general, if you're doing content where you only need 1, 2, 3... a number of the more advanced and/or nuanced skills will seem superfluous.
I remember there being a discussion that Asylum wasn't worth the oGCD use because "it didn't do enough", there were "better things to oGCD with", and "tanks never stay in Asylum" at one point early in the Heavensward expansion.
I feel the game at a basic level is really straight forward that quite a few players don't really appreciate the thought process necessary to optimize at the highest of levels.
Except that PI is effectively an inferior, more difficult to use version of Assize. There's times when it can be useful, sure, but that doesn't make it a good skill.
On this, I must respectfully disagree.
The only thing I wish about PI is that the stacks lasted more than 10s... sometimes it just barely falls off before that follow up AoE. But the heal itself is grand.
The RNG is gone. It is dependable and reliable. Though I do agree the timer is short.
Deja vu, isn't it? We got another oGCD AoE heal... with the potential to approach cure 3 in potency, but even if it doesn't, it's still an instant oGCD... and people are, well, you've read the comments.I remember there being a discussion that Asylum wasn't worth the oGCD use because "it didn't do enough", there were "better things to oGCD with", and "tanks never stay in Asylum" at one point early in the Heavensward expansion.
I feel the game at a basic level is really straight forward that quite a few players don't really appreciate the thought process necessary to optimize at the highest of levels.
Last edited by Risvertasashi; 09-27-2017 at 02:31 AM.
Except that it takes doing two other heals to make it heal the same amount as Assize, doesn't work at all without setup (unlike Assize), has the same/longer (with lillies) cooldown than Assize, and doesn't do anything else that Assize does.
Assize is awesome all the time. PI is good in certain edge high end cases and totally useless in a lot of other cases. These highly niche skills don't fit my definition of "good", although they're nice to have when you're in their niche. A stack timer extension would help a ton by increasing the cases where the stacks stay up long enough to be used. It's definitely too fast right now, and that contributes a lot to it having all these cases where it's not particularly useful.
The only time PI hits a stack on Medica 2 is the initial hit, not any of the ticks. Again, this is counter productive to the short timer on it. PI is an aoe heal, meaning you need to be in aoe situations for it to be useful. However, it's not stronger than cure 3, so you're simply better off using Cure 3 in stack mechanics.
Now if it gained stacks on Med 2 ticks that would be a different story.
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