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  1. #171
    Player
    Ceallach's Avatar
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    May 2017
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    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    Perhaps next time you won't cherry pick
    I'm sorry, did you even read my list? I didn't even include FINAL FANTASY VI (thanks to Lambdafish for his post), and in FINAL FANTASY XI summoners could order Blood Pact: Ward abilities that were literally all support.

    Perhaps next time you won't cherry pick and just admit you're flat-out wrong.

    Quote Originally Posted by AxiomPITCH View Post
    And on the historical implications of past job combinations, why does it even matter in the context of XIV?
    Because the lore of the entire series is a huge part of how jobs work in XIV. Let's say we get the beastmaster as a new job for XIV, but it has absolutely nothing to do with animals or monsters. It's literally just a reskinned warrior with fluffy armor. No one would be happy with that because that's not really a beastmaster. But if the beastmaster had a pet of its own or could turn enemies against one another, that would be more appropriate (and that's what they did in XI). In fact, Tactics Advance had a nu mou-exclusive job called the morpher that would capture enemy monsters in order to temporarily become them in battle. I could see that being attributed to the beastmaster job, even though it isn't technically correct.

    For the thread's topic, it would be wholly incorrect to give a revival spell to black mages because it goes against everything black mages are and have been in the entire series. XIV is essentially a love letter to all FINAL FANTASY fans and players, and giving black mages revival spells inherent to them would be much more like a slap in the face.

    Quote Originally Posted by PrismaticDaybreak View Post
    Interesting that you would qualify that list "From VI alone" which is a misleading statement once you compare the number of support summons only from that game to the amount of support summons in the other games, the pool is small and one game is hardly enough to justify Summoners being a support machine.
    This is wholly incorrect. For all your so-called "research," you failed to see many things. In FINAL FANTASY XIII, an eidolon will automatically and always cast Arise if the summoner falls in battle if you're not using its Gestalt Mode. In FINAL FANTASY XII, espers had several healing and support magicks, including but not limited to Belias' Cura. Summoners in FINAL FANTASY XI had a great deal of support abilities. Guardian Forces in FINAL FANTASY VIII included Carbuncle (grants Reflect to the party) and Cerberus (grants Double and Triple to the party), not to mention Phoenix and the way GFs worked as a whole. In FINAL FANTASY IV, one of Rydia's eidolons is Asura, who always heals or buffs the party; she also has Sylph, who does wind damage to enemies and heals the party. In FINAL FANTASY IX, Eiko's Carbuncle buffs the party.

    You want to talk about how summoners aren't related to white or black magic, yet nearly every summoner named or otherwise throughout the entire series has at least one support function. These facts and examples, in addition to posts already made, demonstrate that you simply do not know what you're talking about.
    (4)

  2. #172
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
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    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Even if BLM had raise it still wouldnt have the utility that the party wanted. Maybe if it gave Dreadspikes or Ice/Fire spikes then it would be on the right track.
    (1)

  3. #173
    Player
    mikanana's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    106
    Character
    Strawberry Latte
    World
    Louisoix
    Main Class
    Paladin Lv 70
    I think the class is good the way it is.
    (0)

  4. #174
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
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    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceallach View Post
    words
    I didn't use XII, or XIII since the mechanics of summoning were vastly different than that of the archetypal Summoner from the rest of the games and more importantly doable by any character in the main cast and not limited to a select "job. Maybe instead of making a deliberate effort to be pompous you could realize I never said they were only offensive. I never said there were absolutely no support summons in the game. My point, again, is that any support/raising capabilities they have by virtue of summoning are completely independent from White or Black Magic which again, is the case in all the games I listed except for 3 or 4 you and Mr. Fish over there just can't seem to read and understand simple sentences. And wow, I didn't mention Carbuncle the one staple support summon since V my bad, don't fly off the handle about it.

    As for XII's espers and their "numerous supportive magicks" (a flat out lie beyond the one healing spell each one of them has so that the summoner doesn't die and the summon isn't wasted) there's only one summon with any support spell and that's Zodiark with Hastega.

    As for XIII's eidolons, them casting Arise is not damning evidence of how amazingly powerful Summoners are at Raising, that's beyond doubt a QoL feature since you trade the eidolon for two other party members, one of which was likely the one that healed you, otherwise literally every other ability that eidolons used while not in Gestalt mode is offensive or for tanking (Hecatoncheir and Alexander).

    It's clear that you don't know what you're talking about.

    Your list is paltry compared to the sheer amount of damage summons, as was Lambdas which again, only came from VI. But again that's not what my point was, since you guys keep missing it.

    Yeah you guys keep cherry picking and ignoring the entire picture, which is that SMN is far more focused on damage than support and/or raising and, again, aren't going to be as good at it as RDM. And how many times do I have to remind you that Phoenix is not a White Magic spell? Not to mention anything like Phoenix doesn't stand a chance of being developed since its effect is Healer LB3 level.
    (0)
    Last edited by PrismaticDaybreak; 09-23-2017 at 02:47 AM.

  5. #175
    Player
    Llus's Avatar
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    Dec 2016
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    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TensaiSogetsu View Post
    No, just no. RDM and SMN already get enough crap from lazy healers, we don't need BLM carrying them too.
    I love how many people upvoted this "Lazy healers" rant. Perhaps after both healers burned swiftcast getting your durping buddy up for the 4th time they didn't want to slowcast raise during a tankbuster or AoE so that the other 3 dps (you included), their co-healer and the tanks can stay alive and keep pounding on the boss so they can get that damn raid/trial/derpfest over. Yea, asking a RDM or SMN to pick someone up... That's harsh, you should kick those healers. OMG, when healers want MP from BRDs or MCHs too - holy crap, those elitist PoS; don't you know I'm focusing on MY ROTATION? I don't have time to deal with all that!
    (0)

  6. #176
    Player
    Ceallach's Avatar
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    May 2017
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    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    (insert flying off the handle because I'm wrong here)
    Yeah, I'm done taking you seriously.

    On the topic, black mages should not get a revival ability, period.
    (3)

  7. #177
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    As a caster main I hate it when healers expect me to raise. Please do NOT plague the BLM with the same issue.

    And why do people expect us to have a swift raise all the time? All 3 casters "should be" burning Swiftcast for their DPS rotations anyways. Here's why casters burn Swiftcast almost on CD:

    On BLM, you need it for burst movement when out of procs and Triple Cast is on CD. It is also used to fit in spells during specific windows (Squeeze 5 spells within Trick Attack instead of 4 with a Swift Cast after a proc). And finally "save" enochian after a mistimed Fire I or movement mess up.

    On SMN you use Swiftcast to throw a Ruin IV during Summon Bahamut (as you don't want to hard cast anything when he's out to get more shock waves). You might want to use it to double weave certain spells during DWT. And sometimes you want to use it for changing summons if you're into that sort of "optimization" though that is too situational.

    RDM SHOULD be forcing instant Aeros and Thunders with Swiftcast to fish for procs and/or manipulate the B/W mana bars.

    If you think that a caster would have its Swiftcast available at whim for when both healers burn theirs raising baddies you're either a) just wrong, b) running with a baddie caster, c) running with a red mage.

    Not to mention the heavy toll it already takes on SMN and RDM's MP bars. Specially SMN. They don't even have Piety as a stat unlike healers do so they have ~5k less MAX MP that's just about 2 raises. A raise from SMN means they lose mobility because no MP to spend on Ruin II and even worse: Potency loss because No Ruin 3. And before you say it "sucks", it's is still 50% more potency than Ruin.

    Since we mentioned Ruin 3, let's talk GCD weight. A SMN may have the most leeway here because Ruin is a low potency GCD (100) and most of their damage comes from DoTs and instant oGCDs. SMN however tries to squeeze as many Ruin III's outside of DWT and raise kills the MP that they use for that. 3600 MP for raise means 4 Ruin 3's get replace with Ruin, that's 200 potency loss along with the GCD spent on it raise. Assuming it's replacing a Ruin, 300 potency AT LEAST.

    A RDM will always trade off a 300 potency AND 11 b/w mana on the bar for Verraise. Doing simple napkin math to find out exactly how much the mana is worth, a melee combo is 160 (80/80) mana of black and white. A melee combo does 1520 potency over 7.7 seconds (3 GCDs worth), 11/160 = 6.9%. 6.9% of 1520 = 104.5. So by trading Veraero/Verthunder for a raise you lose 404.5 potency.

    BLMs have a flipping 504 potency per GCD window while doing Fire IV and you do NOT want to mess with that. The fight is already doing it for you when mechanics seem to favor screwing ranged DPS.

    On the other hand, a healer's GCD is either healing (probably prevents a death in the first place) or on a 240/250 Potency damage spell. With more mana to spare on the raise mind you. Hell WHM can raise for free.

    Also what if the caster dies? Who's gonna raise them? Are we going to go to the tank forums next and ask for Paladins to have raise? I mean THEY make more sense to have it than black mages. Cecile had a raise. FFXI's PLD could raise too even though they didn't have the MP for it during combat, but that's besides the point. I mean it's not like PLD needs any more utility. And when PLD does get raise, shouldn't we go and say PLD has TOO much utility and DRK should get raise too? Because it would make sense the dark(edge) lord can raise with necromancy (if it made sense for BLM, it should for DRK too).... I KNOW! Let's give EVERYONE raise!

    Yet again I've had a group blaming the wipes on me for playing BLMs when both healers died to the same mechanic at the same time..... every time! If THAT can happen, everything can happen I guess.

    But quite honestly, a "static" that requires their caster to be throwing raises will never make enrages in fights that matter. People already jump off and wipe when a DPS dies too early in Savage V3 and V4. Raise is a DPS loss to both to the caster and the brought-back party member functions at 25% throughput. They die again, 50%. The "extra security" of having another raise causes people to be more lax and die more.

    Even if a BLM did get a raise spell, the BLM will refuse to use it during Astral Fire for obvious reasons and you end up waiting on them to switch to blizzard, by then the healer might have gotten their swift back or just hard cast a raise. And quite honestly, a good SMN won't raise during DWT or while Bahamut is up. And one of those is up about 25~30% of the fight.

    Please stop requesting silly changes when we have more important things like how physical dps synergy is far better than magical ones because tanks also deal physical (even though PLD's burst is magical). If you're worried about not being invited as a BLM, THIS is a real issue because statics are dropping casters altogether and the ones that take them put a "preference" to be able to also play MCH or BRD. I already changed my "off-spec" job from tank to MCH/BRD because of it to get loot. A decision I wouldn't have made if I didn't enjoy playing them, but I still prefer if my off-spec was a different role than DPS. But I had to weigh my options and learning BRD/MCH helps me more than getting a quick queue solo to expert roulette.

    Cheers!
    ~ Phoenicia ~
    (6)
    Last edited by Phoenicia; 09-23-2017 at 12:32 PM.

  8. #178
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
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    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceallach View Post
    (Insert undeserved snark and denial).
    Same to you.
    (0)

  9. #179
    Player
    Ceallach's Avatar
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    Limsa Lominsa
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    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    I'll be fair and review black mages throughout the series as well.
    • FINAL FANTASY's black mage had Haste and Temper.
    • FINAL FANTASY XI's black mage had Blaze Spikes, Ice Spikes, and Shock Spikes.
    • FINAL FANTASY XII: The Zodiac Age's black mage, represented by the Capricorn license board, could cast Bubble.

    For support, that's really it, and that was my point all along. Summoners throughout the series are very capable of supporting the party. Black mages throughout the series are mostly not capable of supporting the party. That doesn't mean summoners aren't offensive mages, only that they're both offensive and support mages.

    Maybe if certain people paid attention, they'd realize I was right all along.
    (1)

  10. #180
    Player
    PrismaticDaybreak's Avatar
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    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    You have some niche examples and a desperate desire to cling to your ideology, move on, you're wrong.

    Also that's a false equivalency argument either way, Black mage isn't so Summoner is doesn't make sense. No, SMN is slightly capable of supporting the party. In 4, you have 2/16 summons that are "support" based, which the title can really only be granted to Asura since Sylphs damage and healing was so poor. In V, only Golem, Carbuncle and Phoenix although Phoenixs raising effect is limited to one party member. In VI, Summoning isn't tied to any particular character and the fact that any character can use them any means they needed to have more varied effects than the usual AoE damage, hence the slightly larger amount of support summons that show up almost nowhere else in the series. In VII there's only Phoenix. In VIII there's only Phoenix, Cerberus and Carbuncle and the way they "work" or their game mechanics that cause their junctioned character to have their stats increased in a certain direction (Same thing in VI) does not mean Summoners are support machines. In IX there's Carbuncle and Phoenix, and you can only use one variation of Carbuncle at a time, hardly a support machine. In X there's one of the sisters from Magus sisters, and nothing else supportive. XI is your one concrete example of being "very capable of supporting the party". XII they're 99% offensive. XIII they're 99% offensive.

    Seriously get over yourself. You don't know what you're talking about.
    (0)
    Last edited by PrismaticDaybreak; 09-27-2017 at 02:23 AM.

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