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  1. #21
    Player
    GDFletcher's Avatar
    Join Date
    Feb 2017
    Posts
    101
    Character
    Lindsey Fletcher
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Ran a dungeon other day with my friend (levelling) ended up with Sirensong Sea, the WAR ran off like a lunatic and gathered everything they could then it was a case of hitting every heal, bubble the works, at this point said nut job doesn't attempt to avoid the "blue" aoe markers on the floor so more damage on a squishy tank as it is.... This pace continued on to the inner room with the 2 sets of trash and the coffin arm man, how at this point the tank didn't die will come down to me saying I am a fluke healer. I hate the mentality of large pulls especially to that degree. I dont mind on my own tank to take 2-3 packs at a time but I don't go off pulling everything and the kitchen sink because I am bored.

    Luckily when you are in a FC you can run with guild mates and you don't get that pressure placed upon you as much. So good luck in future, I would like to see SE introduce killing mechanics for mass pulls, like mobs buffing each other so that the more you pull the less damage the entire pack will take up to the point of them being immune to damage, and furthermore add a mob that increased the out put of damage to pack so that they will be hitting you for 50% of the person with highest threats HP so get a WAR going crazy like above the mobs would be taking no damage and hitting you for a minimum of 25k each. Getting your posterior handed to you this bad would wake some players up
    (1)

  2. #22
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GDFletcher View Post
    snip
    No offense, but your ideas are awful. There is no reason to punish players for making big pulls. We have AoE spells for a reason.
    (7)

  3. #23
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by GDFletcher View Post
    Ran a dungeon other day with my friend (levelling) ended up with Sirensong Sea, the WAR ran off like a lunatic and gathered everything they could then it was a case of hitting every heal, bubble the works

    This pace continued on to the inner room with the 2 sets of trash and the coffin arm man
    All the SB leveling dungeons are good for big pulls, except maybe the 69 one. I did big pulls in Sirensong on day 1 and the majority of runs I've done there on other roles have has big pulls. It's not challenging or risky, and all the gating means you can't actually pull too much.

    SE has already added a ton of gating since 2.0. We really don't need more obnoxious mechanics designed to slow down the game.
    (4)

  4. #24
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Some people ask for more without realising how greatly the incoming damage can vary in different dungeons. You can hugely overgear 50/60 dungeons and receive almost no damage, but leveling dungeons have a much tighter sync. People should only motion to increase pace if they are sure they know what they are doing, but better yet just respect different play styles and give people the time they need because not everyone has the same amount of experience under their belt.
    (0)

  5. #25
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Launched View Post
    SE has already added a ton of gating since 2.0.
    In fact, you can rarely gather more than 2 packs nowadays. I'm not sure there's any pull left in modern dungeons where you can gather more than 3.

    That means that there isn't much leeway to regulate the pace either - You either pull door-to-door, or you're pulling single groups.
    (1)

  6. #26
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Morrigu View Post

    I dictate the speed of a run or change because of a many factors

    Then keep doing it. Screw everyone else. You will always have the fastest queue overall anyways if they kick you. No one is forcing you to quit.

    If I let others get to me I would've quit this game a long time ago, but I didn't. I still tank, I will remain mostly a tank main. I pull what my party can handle. The salty can either try to boot me, or leave. But the joke is always on them Instaqueues ftw!
    (1)

    "Within each of us, the potential for great power waits to be released."

  7. #27
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zojha View Post
    In fact, you can rarely gather more than 2 packs nowadays. I'm not sure there's any pull left in modern dungeons where you can gather more than 3.

    That means that there isn't much leeway to regulate the pace either - You either pull door-to-door, or you're pulling single groups.
    Kugane Castle after 2nd boss you can pull 3 packs (bomb+2 flying things, 2 giant knights, 2 goblin things+bombs). 2nd pull of Temple of Fist you can gather 3 packs (2 sets of flying bug things + coeurls). Doma Castle you can pull 3 packs after one of the bosses (Giant + 2 small adds, 3 soldiers, 3 soldiers+mech).

    Those are at least a few I can think of. I don't think there's anything larger than those, though. The only 3 pack pull I've personally done is that one in Kugane. If DF tho I usually stop at the 2 giant knights (and stick to 2 packs in general)
    (0)

  8. #28
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    I big pull every single dungeon past 60, I avoid it in low level dungeons because scaling makes it weird and classes don't typically have the aoe to make it worth.

    Not once have I had someone complain to me about the pulls, even when I pull every mob possible and it gets a little iffy popping my cooldowns. If you're capable of doing it, just do it. If you're not capable, lacking confidence, gear, or both, let your party know and they'll usually understand, not that they'll like it. Once you're at an ilvl above the dungeon especially it's a cakewalk and you're just slowing down the party by pulling slow, a lot of players hate being stuck in the same dungeon they're made to run by SE for tomes every week. Not that it isn't fun at first, but the same two dungeons for the next 4-6 months rarely stays fun to anyone.

    If you're unlucky enough to be pulling at your own pace and you consistently get people being asses, either A: Get a group of FC mates or friends, or B: perhaps try a different role because tanking experts is so ungodly easy in this game that refusing to mass pull is just a waste of time if every single person in your party isn't in the most poop-tier gear possible, thus why they get pull crazy.
    (0)
    Last edited by Areic; 09-21-2017 at 01:08 AM.

  9. #29
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zojha View Post
    In fact, you can rarely gather more than 2 packs nowadays. I'm not sure there's any pull left in modern dungeons where you can gather more than 3.

    That means that there isn't much leeway to regulate the pace either - You either pull door-to-door, or you're pulling single groups.
    That's really not true at all.

    Kugane, Temple, and Ala Mhigo all have dungeons where you can pull more than 2 or you can do a half pull. In fact there's spots where most of these dungeons can do a super pull, but and it's even better when the melee leave the LB to ranged for those trash pulls.

    Quote Originally Posted by whiskeybravo View Post
    Kugane Castle after 2nd boss you can pull 3 packs (bomb+2 flying things, 2 giant knights, 2 goblin things+bombs). 2nd pull of Temple of Fist you can gather 3 packs (2 sets of flying bug things + coeurls). Doma Castle you can pull 3 packs after one of the bosses (Giant + 2 small adds, 3 soldiers, 3 soldiers+mech).
    There's still more. Temple you can pull the second set Soldiers/and Coeurl all the way to where you get to the final boss.

    Ala Migho you can pull everything up to the laser gates. You can also pull the "apes" soldiers and dogs all the way up the steps to where the second boss is.

    Violet Tides you can pull up to the partitions as you come around that L shaped bend where the chest is on the far left on your way to the second boss.

    If there's a part for large in at least most of the dungeons I know of for this new Xpac - it's hardly "rare".
    (0)
    Last edited by QT_Melon; 09-21-2017 at 01:23 AM.

  10. #30
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ceallach View Post
    Be nice.
    This post serves no purpose other than being a pity party for the op because they don't like the tanking/dungeon meta. They could've posted about it in the thread that's already open about that exact subject, or the other one that's open that's also about mass pulling in dungeons, but instead they chose to make a completely separate post just to draw attention to themselves. Don't really see the point.
    (3)

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