Quote Originally Posted by Berethos View Post
They are meant to bring certain core elements (thematically and mechanically) of each job to the forefront visually, not eliminate the need to look at the buff bars.

Not sure where people got the idea it was going to eliminate that aspect of gameplay.
Because it's inherently counterintuitive to bring gameplay elements to the forefront by removing them from the part of the screen you are already looking at (and need to continue looking at). That's removing them from the forefront and putting them somewhere else. You still need to watch for procs and watch your position and watch your allies and watch the enemies; why split buff management between so many different places too?

Some of them are nearly perfect; I would use them over the old display (BLM is fine for me, I put proc abilities around the gauge so I could see them in the same place on my screen). Some of them impede gameplay. Some of them can be hidden entirely with negligible impact on gameplay. It's all rather inconsistent which is why everyone is getting different messages from the design.