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  1. #31
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I haven't played them all, but RDM and DRG's gauge are definitely helpful. DRG's makes watching Blood of the Dragon easier, and RDM is just...well, I can't imagine RDM without it. Works so well.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tigerlilley View Post
    Monk gage is really useless. It's just given us a timer in a seperate place to our other timers.
    But it is the monk's most important timer, which you can now place seperate from the other timers in the size you want.
    (0)

  3. #33
    Player
    Leadleaf's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Erilsa Leadleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    They are basically glorified buff timers for the jobs I play most (monk, dragoon) and I'll be toggling these back to the oldstyle as soon as I'm able. Although I can understand their use in other jobs like the tanks.
    (0)

  4. #34
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I don't know if it's the gauges, or the changes to class skills, but I can DEFINITELY play much better.

    As a NIN before Stormblood, my damage was lacking. The change to Shadowfang helps me to focus more on other things instead of using Shadowfang and Dancing Edge separately. I like how I get the damage AND the slashing debuff at the same time, with ot without a WAR in party.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #35
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I dont see much difference are my aetherflows in gauge bar or buff bar personally.
    (0)

  6. #36
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    SAM: helpful, nice and simple
    RDM: essential; wish it showed procs too
    MCH: essential and functional, but could just as easily go back to the buff status bar
    BRD: okay, but BRD now has so many CDs to juggle that the song bar is yet another thing to monitor even if it's useful. I end up looking at that, my DoT timers, and my hotbar more than the fight sometimes.
    BLM: not intuitive at all, but kind of helpful once you realise what each part of it is. Would rather track things on my buff bar though.
    SMN: Eh. It's simple and not useless but again, would rather track it on my buff bar instead of having to glance at that huge "you have x stacks of y" indicator.
    SCH: Aetherflow is whatever, prefer buff bar icons but I can live with the new UI if I have to. Fairy Gauge is crap and feels like an obstruction as a huge separate thing. Can it be made smaller and attached to the Aetherflow bar somehow if we have to keep it?
    AST: didn't like it at first, can live with it now. Like the BLM gauge I didn't find it intuitive but it does it's job well enough. However, I will only truly be okay with it if I can see fellow AST's cards again. I hate not knowing what they have when I'm trying to decide what to do with what I draw.
    WHM: Bleh. Utterly ignorable since DB lights up when you can use it and the CDR is basically invisible power even with the gauge. You either have abilities on CD or you don't, so while reducing the timer on certain big skills is nice, it's not something that needs an obtrusive UI.

    Haven't played the rest enough to judge well but overall the gauges aren't really helping or hindering me. They're just different. Some classes needed them, others didn't, but they all got one anyway. I hope 4.1 takes the pain out of the worst offenders.
    (2)
    Last edited by Hestzhyen; 09-18-2017 at 01:55 PM.

  7. #37
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cidel View Post
    it just gives me yet another spot I need to look at (and I was so accustomed to checking my own buff/debuff bar for job-specific things like
    Also, let us not forget that you still need to consult those same buff and debuff bars for content like savage raids, further making the job gauges a bit questionable. Pre- Stormblood, everything was in one nice spot.

    I know my husband loves the gauges for MNK. He says it's less self buff clutter and lets you see what you actually need to see (buffs from others, debuffs from fights).
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  8. #38
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I agree, in general the gauges are "just another extra thing to monitor" and often do more harm than good. The reason for that is that they're mostly half-assed attempts without a clear purose.

    Were they supposed to be HUDs to eliminate the need to focus on the buff bars? Then they're obvious failures because they don't show procs, so we still have to keep our eyes on the buff list anyway. If the new HUD cannot completely replace the buff/debuff list, then it fails as a HUD.

    I hope the devs rethink these gauges and at least have a clear purpose for them. Don't let them be just another obstruction to the game, another distraction during combat, another annoyance.
    (7)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #39
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I don't feel like it's a hindrance or anything. For me it feels the same as it used to be, instead it's larger visuals instead of tiny icons with numbers on most of them.
    In some jobs like AST it definitely helps.
    The new jobs were obviously made with the gauges in mind.
    (0)

  10. #40
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    We went from most jobs starring at their buffs to starring at their buffs AND job bar.


    ......Good job?
    (7)

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