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  1. #11
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I generally find them annoying and distracting to be honest - they take up so much room on the screen I often find my eye being drawn to it meaning I miss an AoE telegraph or enemy attack. Really it seems nearly all Jobs don't even need it, in that the info shown on them could easily be covered by an existing icon and timer on the status bar, other than RDM, as JunseiKei mentioned, it seems the entire concept was designed specifically for RDM and then the development team realized "Oh bother, now we need to adapt this concept to every other Job otherwise it will overshadow them". It was basically a solution in search of a problem.

    Of course the secondary reason for it's introduction was players didn't notice certain status icons were active (like PLD and oaths active or deactivated) and hence the gauge was meant to make that "more noticeable", but that was simply due to human tendency to desensitize visual clutter which they become used to and not because the icon wasn't noticeable enough. In fact, it made the problem worse, in that because it's so ostentatiously large, the mind is even more determined to ignore it, hence making the whole point of it backfire. It became more a hindrance than a help. Or at least, it's like that for me.

    I'm sorry to Yoshi and the development team for this as I know they are trying to make things easier, but it was a change that I personally do not think was really necessary, and like many I would prefer an option to disable it completely on a Job by Job basis, and just have it's info on a small icon and timer on the status bar, as how the Job Gauge is at the moment is ultimately superfluous.
    (11)
    Last edited by Enkidoh; 09-18-2017 at 06:26 AM.

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