I'd like to see it lifted but only one per character. It seems reasonable enough.
I'd like to see it lifted but only one per character. It seems reasonable enough.
Honestly id wager it will definitely happen. They have a £18 product that costs absolutely nothing to make, any business will be eager to profit from that.
As for the players buying them, lets face it most will level in Palace without these and Palace also teaches next to nothing about how a job works.
ive personally not had any issues with these jump potion players, often they just need a bit of guidance through the content. Hopefully there are free companies and fellow players who are eager to help as retaining these players longterm keeps the lights on.
I would be interested in more than one per account as I have multiple alts I'd like to play with friends but leveling 1-60 is a lot to undertake, it's not impossible, it's just a lot if I have 5 characters I want to play the game with and I usually only ever end up playing one, for me anyways.
♥ Baby, tell me, what's your motive? ♥
I think once per character is purely reasonable. I know this game discourages alts (and everything is based around integration into one character), but some of us want alts and to not have to slave over them.
I echo other posters who've mentioned not wanting to level a class they already have at 70.
And another good point above -- alts on worlds where friends are. Cross-server party finder doesn't fix everything.
One reason that fewer jump potions have been used than anticipated could be that people are holding out for a (potential) removal of the limit. In some players (I know I certainly have that tendency) the thought of "wasting" a truly unique resource is so big a worry that they end up never using the one-shot item in question.
Jump potions are cancer. Especially the story ones. So many people not knowing basic things...
so many..
Some people simply aren't interested in story but other aspects of the game. There plenty of players who skip every cut scene. What does it matter if they don't know Lyse's backstory or why Raubahn? It isn't affecting your enjoyment, or rather, it shouldn't.
Last edited by Bourne_Endeavor; 09-17-2017 at 09:12 AM.
Does it really matter? S/E profits, fools are parted with their money (micro transactions in a subscription based game is just greed) and it really doesn't affect the player base. I have a lvl 70 war and haven't tanked on war since ARR. Fates, palace, pvp, challenge log, hunt bills, and leves. That's how my war got to 70. How much fun would that first dungeon be that I decide to tank? The only reason to be against it is because you want some sort of power over other players.
people would like it just for alts. dont deny these people the option because some will misuse it.
More than one story pot would be for alts on the same account, nobody wants to go through the story twice, let alone 3 times or 8 times.I hope they never Implement this. I'm sure a million and one players have enough reasons to not put the effort in anything and will love to be a slaker, through some money at the screen and call it a day, but if you have a character at level 70 and you already used a jump potion time to sit down and level like anyone else. I though jump potion was "for people to catch up" but I'm sure some smart cookie is going to come up with a very ingenious detailed explanation of why they want everything handed to them. But hey that's just me I guess I'm one of those who believes on working for what you want.
Same with jobs on those alts AND/OR your main. Learning a job has nothing to do with leveling it the "hard" way (really.. is it that hard to throw time at it till it's leveled?). I've met people who did the grind themselves and still played very oddly or non optimally. These people also don't usually take criticism well and will NOT change from whatever system they've entrenched themselves in.
Tell me how not wanting to throw another 2 weeks at leveling a class is being a slacker, with a full time job and other responsibilities? Maybe if you have the 5-6 hours a day to throw at this game it SEEMS like someone isn't putting in "the work" but some people just don't have that kind of extra time but still want to play with friends at the same level.
You claim that anyone who wants this implemented is lazy and entitled. I counter that you're not seeing it from a position that this is a game people play for entertainment, not a second job. Most of the playerbase plays for entertainment and relaxation and doesn't need even more time sinks added to the already long grind.
I personally haven't used any level or story hop pots yet, but as the jobs stack up and the story gets longer and longer, my alts languish in mediocrity. Right now they're mostly glorified storage, but if I could drop a couple dollars and bring them up to speed , my roleplaying and adventuring would open up quite a bit. I'm more than willing to put in a few hours learning a new class, even looking up rotations and optimal button layouts during work. I'd wager I could compete with a "legit" leveled person playing the same class within 3 or 4 days.
There are admittedly downsides to having pots available without restriction. RMT spammers in Kugane. Bot gil farmers at 60. These I think are the current reason SE doesn't want to open the floodgates. These are valid enough reasons to keep it to one pot per account and I'll accept them.
but "you have to earn it"? Tell me why my time spent earning the money it requires to use a jump pot is less valuable than your 2 weeks "working for what you want" in a video game. Time is always the ultimate commodity, remember that and your perception of value on many things will change drastically. You're always spending time, and you get no more of it than anyone else (give or take a few years). Spend it wisely.
Last edited by Krotoan; 09-17-2017 at 07:16 AM.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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