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  1. #11
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Let's not move the 10% damage reduction of Earth's Reply to Fists of Earth, having an unlimited 20% damage reduction available at all times is a bit too much. Instead, we should get that additional 10% damage reduction when we activate Riddle of Earth, and have Earth's Response only refresh GL.

    As for Riddle of Fire, I'm personally okay with it, it just feels like we are winding up our punches to hit harder and it makes weaving skills easier, especially when it's CD lines up well with Brotherhood.

    Speaking of Brotherhood, I consider it a personal buff. It's called "Brotherhood", but in truth I just have my peons give me their energy so that I can uppercut more.

    Even if there were no other physical DPS, there's always the tank(s).
    (0)
    Last edited by Jollyy5; 09-15-2017 at 05:42 AM.

  2. #12
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I think that maybe Riddle of Wind should just reset Shoulder tackle when switching into Fists of Wind.

    I think that making Tornado Kick an AoE Chakra spender instead of it being a Greased Lighting spender would make it stronger overall.
    (0)

  3. #13
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Fritz_OS View Post
    Let me start by saying: this isn't a 'buff Monk' thread.
    Quote Originally Posted by Fritz_OS View Post
    Brotherhood

    - Damage buff now affects magic damage
    - Chakras may proc from spells as well as weaponskills

    This is the only straight up buff I’ll ask for, and it doesn’t affect our personal DPS; Brotherhood’s anti-synergy with magic users is daft – Battle Littany and Trick Attack affect everyone, and would still be more powerful buffs besides (which I’m not complaining about).

    Limiting Brotherhood to physical damage makes Monk that bit less desirable in raid groups with casters, which almost encourages them to choose one or the other (which is unlikely to go in our favour). Reduce the Chakra proc rate if necessary to account for this change, but change it nonetheless.
    ok...and isn't it a "buff Monk" thread?

    Brotherhood affects magic damage will makes Monk really fun, its a really good "gameplay" change

    it sounds more like a "make monk meta pls...." when tbh monks are really good right now.
    (1)
    Last edited by Greywolfamakir; 09-15-2017 at 07:37 AM.

  4. #14
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Brotherhood at the very least should give us a chance at chakras when party members use attack magic. It just feels like having your fun penalized because your friends like playing mages. It doesn't make sense considering they did stuff like changing MCH's Hypercharge to benefit both physical and magical damage regardless of the turret.

    I figured Riddle of Fire making us slower was to increase our damage while slowing down our TP use so we don't run out in longer fights (since they kept telling us to try it out on longer fights). I don't mind either way on the speed but it would feel way better if our animations changed or we were covered in flames or SOMETHING to make it more satisfying. Especially since we didn't get any badass looking new attack skills this expansion.

    Riddle of Earth is good but cumbersome, someone a while back said it should freeze your greased lightning until the buff wears off, and if you get hit it would refresh it like it does now. I think that would improve it a ton... losing your GL 2 seconds before you have any chance of getting hit by the boss's big unavoidable attack is annoying.
    (0)
    Last edited by Estellios; 09-15-2017 at 11:27 AM.

  5. #15
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    70
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Greywolfamakir View Post

    it sounds more like a "make monk meta pls...." when tbh monks are really good right now.
    MNK is actually in the same spot it was in before the expansion. Stuck behind NIN and DRG like usual plus with how popular SAM is its common for MNK's to be blocked from parties due to sharing gear.
    (3)

  6. #16
    Player
    Strength's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Jack Rai'den
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    her's another fix. I want a boxing glove glam.
    (0)

  7. #17
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Strength View Post
    her's another fix. I want a boxing glove glam.
    If you mix one of the earlier cloth gloves that look like oven mitts, dye them red, and glamour Emperor's New Fist it'll come out fairly close. Someone posted their boxer glamour on Reddit about a week ago, was pretty well done.
    (0)

  8. #18
    Player
    lycropath's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Ondrej Klarasch
    World
    Cactuar
    Main Class
    Machinist Lv 80
    I think they should just take an axe to Tackle Mastery and replace it with a new Mythril Peak that gives us a Chakra when its used instead, I would honestly be able to live with the rest of the kit after that.
    (1)

  9. #19
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Honestly, just make Form Change work like it does in PvP and MNK become infinitesimally better. Just form shift thru jump phases and you'll maintain your GL without a worry. Tornado Kick might need a longer CD to compensate for how easy it would be to maintain and get back GL but at least it might finally get some use outside of a single niche purpose. This suggestion also gives room for Riddle of Earth to be changed into something actually useful for raids, like an AoE damage mitigation skill.
    (1)

  10. #20
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Silver-Strider View Post
    Honestly, just make Form Change work like it does in PvP and MNK become infinitesimally better. Just form shift thru jump phases and you'll maintain your GL without a worry. Tornado Kick might need a longer CD to compensate for how easy it would be to maintain and get back GL but at least it might finally get some use outside of a single niche purpose. This suggestion also gives room for Riddle of Earth to be changed into something actually useful for raids, like an AoE damage mitigation skill.
    and we should give MNK AoE res in combat, Hallowed Ground, Piercing Debuff, Hypercharge and Riddle of Fire should insta kill anything and MNK become infinitesimally better
    (0)

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