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  1. #11
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by worldofneil View Post
    Sorry, but no they can't. It's always more advantageous to roll earlier because of the chance of getting the higher numbers first so no one else can.

    Were you perhaps in Omega and multiple of the same loot was dropped so you were actually rolling on different pieces? (or I appreciate what you said, but maybe you did just roll greed by mistake)
    It's possible, but sadly I don't have any history screenshot or log to look at, so I will take you word for it


    As for being better to roll first, that has no incidence on your chance to get the best roll.

    For example if you consider the chance to roll a X for a light party with the blind roll system used by the game, this is how it goes:

    First player has 1/99 to roll X
    Second player: 98/99 (the chance the previous player has not rolled X) x 1/98 (possible rolls left) = 1/99
    Third player has 97/99 x 1/97 = 1/99
    Foruth player has 96/99 x 1/96 = 1/99

    So regardless of the order of vote, each player has 1/99 chance to roll X (X being any number including 99).

    Said otherwise without numbers, rolling first gives you the first chance to roll 99, but at the same time it increases the chance for other player to roll 99 if you did not. The effect cancels each other chance wise.
    (4)
    Last edited by Chocolys; 09-13-2017 at 08:11 PM.

  2. #12
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zfz View Post
    I kinda recall there were cases when two people could both roll 99 and the system would decide who gets it. Am I mistaken? I got this impression from a long time ago, probably in 2.x.

    What I would love to see at least is anyone leaving the duty normally (i.e. not disconnects or log outs) before loot is distributed automatically forfeit all rolled and unrolled loot.
    You are mistaken. On the same loot, once a number is rolled, that number is removed from the available numbers that can be generated. Different items, the same roll can happen, obviously.

    The system already does this? If people don't roll, or roll, but then leave, they are counted as "pass." This is especially notice-able doing unsynced dungeon runs for minions and mats, where it's easy to run through the entire dungeon before the first loot's timer hits 0. The last person to leave automatically gets all of the loot if no one has rolled, even if they haven't rolled.
    (2)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #13
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by JunseiKei View Post
    No, the time is fine. Reaaaaaaaaaaaaaaaaaaaaaally sucks when you get locked out from a disconnect and raid loot, you know, that weekly loot lock-out, is running down. FFXIV really needs a forced log-off; I've seen far too much hard earned savage loot drop to the ground or to the wrong person because of an ill-timed disconnect. You really feel those seconds counting down in those situations.
    You can attempt a force a logoff if you change data centers after getting d/c'd. It works 90% of the time since somehow your character gets "moved" and forces the d/c.

    I was saved in savage because of lootmaster before. I got d/c'd like before the kill literally at 1%. My raid leader was able to still "give" me the item, so it went in my inventory and when i logged back in it was there.
    (1)

  4. #14
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    I would love to see it show who hasn't rolled yet. FFXI had this over a decade ago.

    I also have a silly problem where I often run dungeons with friends and most loot gets wasted, for example, if our usual PLD is on a different job and a PLD item he already has drops which nobody else needs, he passes on it and everyone else passes too, terrified of greeding because he might want it. It would, of course, be solved by people simply talking but everyone is apparently shy and I'm the only one who gets bothered by it. I wish there was something between greed and pass for people who don't especially want things at all but really hate seeing them drop to the floor. Or if roll types were public in premade parties. Even as an option.
    (4)

  5. #15
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chocolys View Post
    However what I would like to see implemented is to be able to easily see who has not rolled on an item yet. For example by selecting a loot item, it would display a popup list similar to a Ready Check.
    Quote Originally Posted by Jas710 View Post
    ^ Right here.
    Isn't there a chat setting that shows that? I know it shows what people actually roll once that is finished, but I'm pretty sure there is a setting that shows "Player X has rolled on Y item" without the number that they rolled.
    (0)

  6. #16
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Avatre View Post
    Isn't there a chat setting that shows that? I know it shows what people actually roll once that is finished, but I'm pretty sure there is a setting that shows "Player X has rolled on Y item" without the number that they rolled.
    The problem with that though, especially in mostly 24-man raids, is that people are rolling so fast, since certain items like minions, crafting materials, and sometimes TT cards are rolled by 24 people, it's hard to see who rolled and who didn't.
    (2)

  7. #17
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Chocolys View Post
    More than one player can roll 99 on the same item. It happened to me few days ago. I did not know it was possible. And it was a NEED roll.
    I just had rolled 99 and I was happy to get the loot, then I noticed the loot being given to another player (O.O).
    So I scrolled back the rolling log and indeed that player had also rolled 99 on the same item.
    I don\\'t know how the game then chose who to give the item too. Maybe first who rolled? Alphabetical Order? Bonus Hidden roll? Hidden character ID order?....
    There\\'s a tie breaker roll. So any people who til the same winning number all roll again. So in that second roll you might have got 40. And the other guy 46 or something.

    Quote Originally Posted by worldofneil View Post
    Sorry, but no they can\\'t. It\\'s always more advantageous to roll earlier because of the chance of getting the higher numbers first so no one else can.
    Yes they can. This came up ages ago labryth of the ancients era. and the devs said it\\'s a simple random number roll. And in the event of a tie. A rerolls is made.

    To code the system to exclude numbers that someone else has already rolled would be an incredibly complicated thing to do. Especially factoring in latency and server load stuff
    (2)
    Last edited by Dzian; 09-14-2017 at 05:39 AM.

  8. #18
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Anyone saying two people can roll need the same number needs to show some evidence because it's do far quite evident than its not possible.
    (4)

    http://king.canadane.com

  9. #19
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    You better provide proof, because your roll doesn't change once you click it. If you roll 98, that number is taken out of the loot roll. There isn't a re-roll where a new number shows up.

    There was a time where you couldn't tell if someone rolled at-all, having that now in the chat text means you can just read who is being the nuisance by not rolling. Sure it doesn't say what they rolled until all rolls, but it at-least shows they taken action and are not the douche holding everyone up.

    In the old ARR days you just call out people what their roll was, and the last person who wouldn't speak up would obviously roll.
    (1)
    Last edited by technole; 09-14-2017 at 06:36 AM.

  10. #20
    Player
    Saiah's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    205
    Character
    Saiah Brea
    World
    Moogle
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Mocita View Post
    Or reduce the amount of time loot can stay up. I feel that 5 minutes is way too long. Something closer to 2 minutes is better.
    This, if people are concerned about not having enough time to roll. They could just add an alert if the timer is close to running out.
    (0)

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