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  1. #31
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lastelli View Post
    How are they supposed to balance jobs, then?

    But that's not the point. The guy said that sch is "too weak" in sb. How? Can people making this assertion provide some proof or some data to back it up?

    Something a little more convincing than "job x is clunky and weak because I'm having trouble with it and I don't care if other players can do amazing things with said job, as long as I can't the job is weak".
    The whole point of the streamlining of jobs was to reduce button bloat and to reduce the gap between the skill floor and the skill ceiling, yet the Scholar's gap is still very much there. And, as Miles mentions, Scholar struggles during progression but kills it in Farm. To balance a job solely around the idea that the job is always going to play perfectly is why people are upset with Summoner and Dragoon as well.
    (4)

  2. #32
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by inhaledcorn View Post
    The whole point of the streamlining of jobs was to reduce button bloat and to reduce the gap between the skill floor and the skill ceiling, yet the Scholar's gap is still very much there. And, as Miles mentions, Scholar struggles during progression but kills it in Farm. To balance a job solely around the idea that the job is always going to play perfectly is why people are upset with Summoner and Dragoon as well.
    As a drg main, I can assure you that there's nothing wrong with the job, it's actually very interesting. And there's nothing wrong with the idea of a complex healer (or a complex job in general) that requires a more skilled player or party to perform well, especially if in those cases that healer is required in an optimal composition. We can't have powerful jobs that are easy to use while still being optimal in my opinion. Which is why I think that healers are very well balanced right now. WHM is the easiest by far, no weird skills, just powerful healing and damage spells. You like to have it for progression because it gives an extra security buffer and after that you'd rather have ast/sch. AST has a straightforward healing toolkit, but also has to properly manage cards and this adds an extra challenge to the job. SCH requires more meticulous planning and execution, it's a high risk high reward job. I'm ok with some qol fixes, like a better responsiveness of the fairies or slightly reduced mp cost for shields to help less skilled sch that still use adlo and succor way more than they should, but other than that the job really is fine as it is. Increasing sch healing output is very dangerous because it would probably result in whm losing is precious "progression healer" spot, unless they start making healing in this job a real challenge...but this is a different topic.
    (0)

  3. #33
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Honestly, I'd have a lot better time if the fairy wasn't such a dingleberry, it feels like she's too busy stuffing gravel into her nose to do as she's told.
    (3)

  4. #34
    Player
    Mrydeen's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Lenneth Wulfrum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jollyy5 View Post
    Honestly, I'd have a lot better time if the fairy wasn't such a dingleberry, it feels like she's too busy stuffing gravel into her nose to do as she's told.
    I agree. IMO, all of the fairy's ability needs to be either (castable while she is moving) or (downright instant) My healing macros invoking the fairy usually includes 5 lines of fey spamming, 1 line of rouse and another 8 lines of fey regen.

    Or they could change fairy's heel command to one that immediately "rescues" the fairy and puts it right next to the SCH.
    (1)

  5. #35
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Mrydeen View Post
    I agree. IMO, all of the fairy's ability needs to be either (castable while she is moving) or (downright instant) My healing macros invoking the fairy usually includes 5 lines of fey spamming, 1 line of rouse and another 8 lines of fey regen.

    Or they could change fairy's heel command to one that immediately "rescues" the fairy and puts it right next to the SCH.
    Um no, you don't cast heals while you are moving unless is an oGCD or Swiftcast. Why don't you learn to place your fairy like you are supposed to.

    It's intentional design, some SCHs are so willy-nilly at moving around so much when they don't need to, and lose several Embraces. Or they don't place when it's appropriate especially with heavy moving mechanics.
    (1)

  6. #36
    Player
    AbstractLemons's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Lemon Aide
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Scholar does seem to do much better in 8 man content yet pull their hair out with basic dungeon content which is content that gets played most of the time is why I'm not all that happy with sch.
    (0)

  7. #37
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Aoe heal kit needs an overhaul from a fluidity perspective

    with the exception of tank healing..
    If you're casting shields, you anticipate damage: healing is redundant
    If you're casting heals, you're healing damage already received: Shielding is redundant

    Given this, I recommend the following:
    Succor now straight heal
    Indom now straight shield (still capable of critical, even if potency needs adjustment - SCH is crit-centric)


    I keep reading 3 things all over threads like this:
    1 - Stormblood is supposed to remove complexity
    2 - Adlo's mana cost is too high for what it does
    3 - Faerie healing is difficult to balance

    With this in mind, and with the suggested stream-lining above:
    1 - Remove deployment tactics.
    2 - restore pre-SB Adlo cost ratios
    3 - sacred soil dmg reduction increased from 10% to 20%

    If these changes make sch too powerful replace embrace w/ a strong shield that the faerie only applies when a target drops under 21% HP @ 60-120s cd
    (0)

  8. #38
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by plasmacutter View Post
    Aoe heal kit needs an overhaul from a fluidity perspective

    with the exception of tank healing..
    If you're casting shields, you anticipate damage: healing is redundant
    If you're casting heals, you're healing damage already received: Shielding is redundant

    Given this, I recommend the following:
    Succor now straight heal
    Indom now straight shield (still capable of critical, even if potency needs adjustment - SCH is crit-centric)


    I keep reading 3 things all over threads like this:
    1 - Stormblood is supposed to remove complexity
    2 - Adlo's mana cost is too high for what it does
    3 - Faerie healing is difficult to balance

    With this in mind, and with the suggested stream-lining above:
    1 - Remove deployment tactics.
    2 - restore pre-SB Adlo cost ratios
    3 - sacred soil dmg reduction increased from 10% to 20%

    If these changes make sch too powerful replace embrace w/ a strong shield that the faerie only applies when a target drops under 21% HP @ 60-120s cd
    Alternatively, instead of removing Deployment and getting rid of our oGCD AoE heal (which the other two jobs have, btw), why not make Deployment Tactics make the next Adlo/Succor apply shields?
    (0)

  9. #39
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Shields and heals fall under the same category of "added effective health", and sch is supposed to be specialized in shields (and "catching" players whose HP are falling fast with spells like lustrate).

    Further, shielding is about timing and galvanize doesn't stack, making the instant cast and CD on indom perfect for my proposed change.

    As such, I contend this is not a loss of an oGCD AoE heal but a shift in its nature.

    A good compromise, however, would be to make Indom a shield which slowly regens HP over time at the cost of equivalent mitigation. (starts out all shield, after the first 3s -X to shield, +X to player HP, repeat until gone)

    If anything, I think deployment tactics needs to be replaced with something to increase damage output while soloing. It's taking FOR EVER to kill things as I move further into heavensward content.
    (0)
    Last edited by plasmacutter; 09-14-2017 at 08:22 AM.

  10. #40
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    If you think SCH takes forever to kill things doing solo content you haven't played the healer job that does the least personal dps and with only one DoT: Astrologian.


    Deployment is the best healer progression skill. SCH can recover from a raid spaghetti mess just because of that skill.
    (1)

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