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  1. #51
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by bounddreamer View Post
    That's hilarious considering the source
    It was a joke , but regardless big pulls are the norm. If a tank doesn't like big pulls maybe they should play a different job. Wasting an extra ten minutes of people's time because u only wana pull Three adds at a time is Just wrong. Dragoon has four aoes, sam has four aoes. NInja has three, monk has four so I don't understand this melee don't have aoes nonsense. Also tanks have aoes to they should use them. People just make excuses for doing a simple trash pull
    (1)

  2. #52
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bswpayton View Post
    Dragoon has four aoes, sam has four aoes. NInja has three, monk has four so I don't understand this melee don't have aoes nonsense.
    Its not that melee do not have AoE; they (melee) frequently do not use AoE because they fundamentally do not understand that a smaller number hitting multiple targets is more damage that their "strong" skills on a single target. Also, they hate the TP costs because Invigorate and Goad are foreign concepts.
    (1)

  3. #53
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by bounddreamer View Post
    What's cute is you thinking all dps have equally good aoe in every situation.
    Interesting; tell me what else I think.

    You're still wrong, by the way.
    (3)

  4. #54
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by bswpayton View Post
    Actually dragoon has a 140 potency and 170 potency aoe skill
    Lol clearly you dont play DRG but death spike and sonic thrust are both weaker then tanks aoe so it is a complete waist of time unless you are trying to save BOTD
    (1)

  5. #55
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    My only advice is start small & work u'r way up very slowly... thou u can ignore the "very" part once/if u have an understanding of how all healer classes "basic" skills work, have learned to judge probable heal strength by Gear ilv & have been pared with every DPS combo for 4-mans possible in nearly any leveling dungeon (these 3 info parts are to gradually increase u'r judgement skills for party STR via-1st dungeon pull senarios).

    Those 3 info bits aside the only way to "Master" Tanking is... well to Tank, & I mean OFTEN, so much so that in a near asleep daze u can somehow tank a whole dungeon (Bosses & dubble pulls) while still doing Def CD rotation & Arrgo management. Not kidding its a sign u've Tanked to much when u can do that... I have & I had to pull a dubble take to be sure I just did what I did (checked with RL friend who was the healer too & went to bed after). The real question is "Is Mass pulling sposta be fun?" & the answer is: "thats up to u"
    (0)

  6. #56
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aomine1992 View Post
    Lol clearly you dont play DRG but death spike and sonic thrust are both weaker then tanks aoe so it is a complete waist of time unless you are trying to save BOTD



    Even if melees except SAM tend to have weaker AoE skills compared to other DPS, pulling big and using those AoE skills is still more efficient than pulling small and single-targetting like you'd do in Sastasha. Understanding this is as simple as 1+1=2.
    (6)

  7. #57
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Transient_Shadow View Post
    So I've been practicing drk and decided to start trying out bigger pulls. The first try was a disaster. My healer couldn't keep up and became hostile and left along with the rest of my group shattering my confidence. I tried again and did better the second time and got a nice pep talk from my second group.

    However despite getting better at bigger pulls I just can't say I enjoy them. Their honestly stressful and not fun at all. I know the a big part of tanking is setting the pace of the dungeon and every dps and their mother wants to rush a dungeon but honestly I don't.

    I guess I'm looking for some advice from the more veteran tanks.
    This. Always this. Start small and if you feel comfortable, mention it to the players. They're more likely to understand if you advise them ahead of time. Don't just rush in and pull the whole room without being confident you know that you're okay with it and your healer is okay. Don't sprint when you pull. As most healers don't know what the sprint button is either. lol.

    But pull normally at 3-6 and move higher if you can. If you play from DPS view, you can actually see where and when stopping points will be on tank too. Ask your fc for a unsynced practice run with a capped out tank and healer to get an understanding! That's what I do to help train players in our groups
    (1)

  8. #58
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    You aren't enjoying it as you are trying to go all in. Explain to the party that you are not comfortable with big pulls but you will gradually keep pulling bigger. This doesn't mean pull tiny packs of 3 etc but start grabbing 6 and build up.
    This. So much this! Don't just rush in and pull the whole room without being confident you know that you're okay with it and your healer is okay. Don't sprint when you pull. As most healers don't know what the sprint button is either. lol.

    But pull normally at 3-6 and move higher if you can. If you play from DPS view, you can actually see where and when stopping points will be on tank too. Ask your fc for a unsynced practice run with a capped out tank and healer to get an understanding! That's what I do to help train players in our groups
    (1)

  9. #59
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    But, what I will say is that you are probably playing the worst tank for a person that doesn't enjoy big pulls, since so many of DRK's abilities are directly reliant on pulling big.
    Best post here IMO

    Since I've been leveling drk recently this has become quite apparent. That and the fact that shadow wall is practically DRK's only native damage reduction CD for big pulls (I'm not 70 yet so don't have TBN), it seems like you get one good big pull then have to piece the rest together. I think I've done OK so far, one of my healer friends said if anyone told me drk was squishy I could rightly tell them to stfu. So I'll take that as a compliment at least lol.

    Regarding big pulls tho, I mean I get a little nervous if it's a blind run (or like most of these it's my fist time back since initially leveling so I don't remember that much), but once you do it once or a few times you'll find it's quite literally the exact same CD rotation over and over again. There are still things that can be a little stressfull, such as large mobs hit boxes shuffling around smaller mobs you may need to kill first (Kugane castle bomb goblin things come to mind), or just in general if you've got a lot of stuff trying to fit it under salted earth, or you know the random straggler that occasionally gets away. But it all becomes quite ordinary after doing them a few times, and I'd think like many others have mentioned, you'll start to realize how much of a waste it is to use CDs on 2-3 mobs at a time, not just tank damage reduction cds but dps popping cds as well.

    You can really make due just doing double pulls, you don't have to pull a whole floor, but you can easily grab 2 sets of mobs at a time and it really makes the dungeon much smoother.
    (0)

  10. #60
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ChameleonMS View Post
    Its not that melee do not have AoE; they (melee) frequently do not use AoE because they fundamentally do not understand that a smaller number hitting multiple targets is more damage that their "strong" skills on a single target. Also, they hate the TP costs because Invigorate and Goad are foreign concepts.
    Lets be honest the TP costs are a pain in the ass and yes i use invigorate, but that is just a drop if i have another melee or brd/mch in my party who refuse to use aoe and don't use refresh or goad on me. And thats very often sadly.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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