Quote Originally Posted by ChameleonMS View Post
Your concerns are easily handleable. All SE has to do is lower the stat caps on such gear pieces this would be allowed on. There are many pieces right now which have say +74 Direct Hit as the max. Thus, a person has to choose, do I meld 2 Direct Materia (and not get full value for the materia) or 1 Direct Hit and 1 Crit Hit. The same logic could easily be extended to STR / VIT / etc...
As far as I can tell gear you are referring to, has direct hit is the lower secondary, and therefore you can only meld to the max stat of any secondary on that piece, for example the goon lost allagan pants (melded have 249 Det and 174 direct hit, so you can meld 75 direct hit, that is cause all stats cap at 249, and the meldable amount is just 249 less amount currently on the piece). Please show me a example of a piece where the max cap of a meldable stat is lower then the cap for that piece of gear. I was trying to find one, as your statement is news to me, but I could not locate one.

See my final point on the complete rework of the melding system, I am agreeing it is achievable, just it would be a very major overhaul. Even your solution makes right side pieces BiS in many cases, as you could just put in Direct, Crit, Det, SS, VIT/STR (Minus the capped stat) at +40 still, even if they set each of those to only cap at 40. It would just prevent players from having choices, which will like just put off a few min/maxers out there.