Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 72
  1. #51
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Lelila38 View Post
    No Blm should be content with mindlessly spamming fire.
    Give BLM a spell other then Fire then.
    (0)

  2. #52
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mycow8me View Post
    snip
    I'll make it even clearer. Coming from HW, Black Mage is easy. I used to think it's hard, but it's not that hard at all right now. It just requires a bit of thought.
    It irks me when people suggest things to make it "more forgiving" or "less punishing". The simple fact you can transpose to keep the clock ticking towards Void Polyglot makes it very forgiving.

    No, Black Mage isn't expected to know all of that during progression. You are expected to put in a bit extra work during progression on the back of your mind- you should be doing a timeline of mechanics and seeing how your cds can be aligned to deal with them. You should keep a mental chronograph of the phases you've mastered and adjust to the new mechanics you see. But that's not so dissimilar from every job.
    If a mechanic you're learning forces you to move and cancel a cast, move and cancel a cast. If you lose AF, then you lose AF and make a mental note of it for the next time. You're not gonna hit enrage on relevant content in one pull. Or two, or ten. By the time you're hitting enrage, you'll have a rough idea of what to do.

    Suggestions like this and the "BLM rez" one... kinda irk me. They miss the point of this job, its identity, and they show people are often more inclined to find a shorcut rather than live through the grind that most jobs invariably have.
    And this Scathe would make many of the harder subtleties of this job completely trivial (like setting cds and procs in advance to keep AF through Forced March in O3S, for example- now you don't need to plan at all, just hit Scathe! So engaging).


    For the record, Scathe is not an ogcd. It's an instant cast, there's quite a bit of a difference.


    Quote Originally Posted by MagiusNecros View Post
    Give BLM a spell other then Fire then.
    I kinda think that the kind of people that would deliberately chose the ARR rotation do not want to manage/plan for a lot of stuff, so the rotation is fittingly simple.
    (4)
    Last edited by Galvuu; 09-08-2017 at 08:51 AM.

  3. #53
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Tbh I felt that even in HW BLM wasn't that hard to play once you got accustomed to a fight, ofc coming off a fire spam rotation it felt much harder but other jobs didn't got easier with HW imho (well of those I played actually)
    (0)

  4. #54
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Give BLM a spell other then Fire then.
    Well, they have Foul at least.
    (0)

  5. #55
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    My two cents. Earlier it was noted that BLM had a slight mana issue. They slightly addressed this making fire 1 cost less and with Umbral ice. Yet we are still only able to cast at max 5 fire 4's with our given mana pool. This goes back to the other complaint that our 3.0 rotation is more powerful than our 4.0 rotation. To me it seems these issues are still there. Yes i would prefer if enochian had a 20 sec duration instead of 13s but we don't have a great mana pool to justify it.

    Between the lines is nice but ley lines is a 90 sec cd. It isn't up a whole lot. I agree aetherial manipulation should be a short teleport forward not locked to another party member.

    As for Foul, i liked it initial damage but i think fire 4 will over take it eventually.
    (0)

  6. #56
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Grimr View Post
    My two cents. Earlier it was noted that BLM had a slight mana issue. They slightly addressed this making fire 1 cost less and with Umbral ice. Yet we are still only able to cast at max 5 fire 4's with our given mana pool. This goes back to the other complaint that our 3.0 rotation is more powerful than our 4.0 rotation. To me it seems these issues are still there. Yes i would prefer if enochian had a 20 sec duration instead of 13s but we don't have a great mana pool to justify it.

    Between the lines is nice but ley lines is a 90 sec cd. It isn't up a whole lot. I agree aetherial manipulation should be a short teleport forward not locked to another party member.

    As for Foul, i liked it initial damage but i think fire 4 will over take it eventually.
    The mana cost reduction wasn't so you could cast an extra Fire IV, it was to stop bad mana ticks from screwing you. Some people seem to misunderstand that. Before the 4.05 change bad mana tick would leave me with too little MP to cast Bliz 3 which made me have to use transpose which was a dps loss.

    Fire IV will never overtake Foul. Shorter cast time AND higher potency.

    Also off-top but this 1000 character limit needs to go. I shouldn't hit the limit because I have a quote in my post requiring me to cut some of it and then edit so I can throw it all back in.
    (0)

  7. #57
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VitalSuit View Post
    Also off-top but this 1000 character limit needs to go. I shouldn't hit the limit because I have a quote in my post requiring me to cut some of it and then edit so I can throw it all back in.
    I'm sure there is a good reason for it, like character inflation on forums posts.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #58
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Galvuu View Post
    I'll make it even clearer. Coming from HW, Black Mage is easy. I used to think it's hard, but it's not that hard at all right now. It just requires a bit of thought.
    It irks me when people suggest things to make it "more forgiving" or "less punishing". The simple fact you can transpose to keep the clock ticking towards Void Polyglot makes it very forgiving.

    No, Black Mage isn't expected to know all of that during progression. You are expected to put in a bit extra work during progression on the back of your mind- you should be doing a timeline of mechanics and seeing how your cds can be aligned to deal with them. You should keep a mental chronograph of the phases you've mastered and adjust to the new mechanics you see. But that's not so dissimilar from every job.
    If a mechanic you're learning forces you to move and cancel a cast, move and cancel a cast. If you lose AF, then you lose AF and make a mental note of it for the next time. You're not gonna hit enrage on relevant content in one pull. Or two, or ten. By the time you're hitting enrage, you'll have a rough idea of what to do.

    Suggestions like this and the "BLM rez" one... kinda irk me. They miss the point of this job, its identity, and they show people are often more inclined to find a shorcut rather than live through the grind that most jobs invariably have.
    And this Scathe would make many of the harder subtleties of this job completely trivial (like setting cds and procs in advance to keep AF through Forced March in O3S, for example- now you don't need to plan at all, just hit Scathe! So engaging).


    For the record, Scathe is not an ogcd. It's an instant cast, there's quite a bit of a difference.




    I kinda think that the kind of people that would deliberately chose the ARR rotation do not want to manage/plan for a lot of stuff, so the rotation is fittingly simple.
    I get that you like the class the way it is but i still don't see how adding a few tics with scathe is going to make anything trivial. You are blowing this out of proportion. Scathe in this sense is just adding another option for mid rotation/mid mp continuation at the cost of an ogcd. If you are already near the end of an astral or umbral stack, using scathe would not save it at all if it only adds a few tics because its an OGCD in the first place. Why would you scathe at 2 or 3 tics left if after using scathe your going to be right back at 2 or 3 ticks again or if you have no MP? Transpose would be the better choice if you cant get off a bliz 3. In fact this could actually add more skill to blm depending on if scathe was used efficiently after having no choice but to dodge. If someone thought using it all the times while moving was somehow efficient, they would quickly learn that it isn't due to its MP consumption and OGCD. I enjoy BLM the way it is as well but depending on the future of this game, I could also enjoy more options to me. Since the devs gave us triple cast, this means they are open to options for assisting BLM movement. There are mechanics in this game you cannot plan for most notably random targeting ones. How do you make a mental note for those after you've lost or had to use transpose to save astral/umbral.

    "For the record, Scathe is not an ogcd. It's an instant cast, there's quite a bit of a difference."



    Either you don't understand what an ogcd is or you are trying way to hard to make everything I say sound wrong. Regardless of being an instant or not. Scathe IS an on global cooldown. If you use it, you HAVE to wait till you are able to cast again in order to .... use another global cooldown that isn't instant... In some cases you might be better off just simply moving slightly and recasting a powerful spell instead of using scathe simply because of it being an OGCD and consumes MP. However if you have to move alot, scathe could be more efficient...


    I really don't expect us to agree on anything other than liking BLM at this point, so I'll stop for now since Kobooa is for the most part right but I still wouldn't be the least bit upset about a change to scathe like this.
    (0)

  9. #59
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mycow8me View Post
    Either you don't understand what an ogcd is or you are trying way to hard to make everything I say sound wrong. Regardless of being an instant or not. Scathe IS an on global cooldown.
    Ogcd means off global cooldown, not on. It means it's separate from the global cooldown which Scathe isn't.
    (2)

  10. #60
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I like the idea of Scathe extending astral/umbral because A) it's not that much better than transpose juggling but doesn't increase the class's optimal dps any and B) it actually makes Scathe relevant at all to high level play. BLM doesn't need it by any stretch but I'd rather see Scathe get some kind of high-level utility than languish in irrelevance as it's doing now.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast