I'll make it even clearer. Coming from HW, Black Mage is easy. I used to think it's hard, but it's not that hard at all right now. It just requires a bit of thought.
It irks me when people suggest things to make it "more forgiving" or "less punishing". The simple fact you can transpose to keep the clock ticking towards Void Polyglot makes it very forgiving.
No, Black Mage isn't expected to know all of that during progression. You are expected to put in a bit extra work during progression on the back of your mind- you should be doing a timeline of mechanics and seeing how your cds can be aligned to deal with them. You should keep a mental chronograph of the phases you've mastered and adjust to the new mechanics you see. But that's not so dissimilar from every job.
If a mechanic you're learning forces you to move and cancel a cast, move and cancel a cast. If you lose AF, then you lose AF and make a mental note of it for the next time. You're not gonna hit enrage on relevant content in one pull. Or two, or ten. By the time you're hitting enrage, you'll have a rough idea of what to do.
Suggestions like this and the "BLM rez" one... kinda irk me. They miss the point of this job, its identity, and they show people are often more inclined to find a shorcut rather than live through the grind that most jobs invariably have.
And this Scathe would make many of the harder subtleties of this job completely trivial (like setting cds and procs in advance to keep AF through Forced March in O3S, for example- now you don't need to plan at all, just hit Scathe! So engaging).
For the record, Scathe is not an ogcd. It's an instant cast, there's quite a bit of a difference.
I kinda think that the kind of people that would deliberately chose the ARR rotation do not want to manage/plan for a lot of stuff, so the rotation is fittingly simple.
Last edited by Galvuu; 09-08-2017 at 08:51 AM.
Tbh I felt that even in HW BLM wasn't that hard to play once you got accustomed to a fight, ofc coming off a fire spam rotation it felt much harder but other jobs didn't got easier with HW imho (well of those I played actually)
My two cents. Earlier it was noted that BLM had a slight mana issue. They slightly addressed this making fire 1 cost less and with Umbral ice. Yet we are still only able to cast at max 5 fire 4's with our given mana pool. This goes back to the other complaint that our 3.0 rotation is more powerful than our 4.0 rotation. To me it seems these issues are still there. Yes i would prefer if enochian had a 20 sec duration instead of 13s but we don't have a great mana pool to justify it.
Between the lines is nice but ley lines is a 90 sec cd. It isn't up a whole lot. I agree aetherial manipulation should be a short teleport forward not locked to another party member.
As for Foul, i liked it initial damage but i think fire 4 will over take it eventually.
The mana cost reduction wasn't so you could cast an extra Fire IV, it was to stop bad mana ticks from screwing you. Some people seem to misunderstand that. Before the 4.05 change bad mana tick would leave me with too little MP to cast Bliz 3 which made me have to use transpose which was a dps loss.My two cents. Earlier it was noted that BLM had a slight mana issue. They slightly addressed this making fire 1 cost less and with Umbral ice. Yet we are still only able to cast at max 5 fire 4's with our given mana pool. This goes back to the other complaint that our 3.0 rotation is more powerful than our 4.0 rotation. To me it seems these issues are still there. Yes i would prefer if enochian had a 20 sec duration instead of 13s but we don't have a great mana pool to justify it.
Between the lines is nice but ley lines is a 90 sec cd. It isn't up a whole lot. I agree aetherial manipulation should be a short teleport forward not locked to another party member.
As for Foul, i liked it initial damage but i think fire 4 will over take it eventually.
Fire IV will never overtake Foul. Shorter cast time AND higher potency.
Also off-top but this 1000 character limit needs to go. I shouldn't hit the limit because I have a quote in my post requiring me to cut some of it and then edit so I can throw it all back in.
I'm sure there is a good reason for it, like character inflation on forums posts.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
I get that you like the class the way it is but i still don't see how adding a few tics with scathe is going to make anything trivial. You are blowing this out of proportion. Scathe in this sense is just adding another option for mid rotation/mid mp continuation at the cost of an ogcd. If you are already near the end of an astral or umbral stack, using scathe would not save it at all if it only adds a few tics because its an OGCD in the first place. Why would you scathe at 2 or 3 tics left if after using scathe your going to be right back at 2 or 3 ticks again or if you have no MP? Transpose would be the better choice if you cant get off a bliz 3. In fact this could actually add more skill to blm depending on if scathe was used efficiently after having no choice but to dodge. If someone thought using it all the times while moving was somehow efficient, they would quickly learn that it isn't due to its MP consumption and OGCD. I enjoy BLM the way it is as well but depending on the future of this game, I could also enjoy more options to me. Since the devs gave us triple cast, this means they are open to options for assisting BLM movement. There are mechanics in this game you cannot plan for most notably random targeting ones. How do you make a mental note for those after you've lost or had to use transpose to save astral/umbral.I'll make it even clearer. Coming from HW, Black Mage is easy. I used to think it's hard, but it's not that hard at all right now. It just requires a bit of thought.
It irks me when people suggest things to make it "more forgiving" or "less punishing". The simple fact you can transpose to keep the clock ticking towards Void Polyglot makes it very forgiving.
No, Black Mage isn't expected to know all of that during progression. You are expected to put in a bit extra work during progression on the back of your mind- you should be doing a timeline of mechanics and seeing how your cds can be aligned to deal with them. You should keep a mental chronograph of the phases you've mastered and adjust to the new mechanics you see. But that's not so dissimilar from every job.
If a mechanic you're learning forces you to move and cancel a cast, move and cancel a cast. If you lose AF, then you lose AF and make a mental note of it for the next time. You're not gonna hit enrage on relevant content in one pull. Or two, or ten. By the time you're hitting enrage, you'll have a rough idea of what to do.
Suggestions like this and the "BLM rez" one... kinda irk me. They miss the point of this job, its identity, and they show people are often more inclined to find a shorcut rather than live through the grind that most jobs invariably have.
And this Scathe would make many of the harder subtleties of this job completely trivial (like setting cds and procs in advance to keep AF through Forced March in O3S, for example- now you don't need to plan at all, just hit Scathe! So engaging).
For the record, Scathe is not an ogcd. It's an instant cast, there's quite a bit of a difference.
I kinda think that the kind of people that would deliberately chose the ARR rotation do not want to manage/plan for a lot of stuff, so the rotation is fittingly simple.
"For the record, Scathe is not an ogcd. It's an instant cast, there's quite a bit of a difference."
Either you don't understand what an ogcd is or you are trying way to hard to make everything I say sound wrong. Regardless of being an instant or not. Scathe IS an on global cooldown. If you use it, you HAVE to wait till you are able to cast again in order to .... use another global cooldown that isn't instant... In some cases you might be better off just simply moving slightly and recasting a powerful spell instead of using scathe simply because of it being an OGCD and consumes MP. However if you have to move alot, scathe could be more efficient...
I really don't expect us to agree on anything other than liking BLM at this point, so I'll stop for now since Kobooa is for the most part right but I still wouldn't be the least bit upset about a change to scathe like this.
Ogcd means off global cooldown, not on. It means it's separate from the global cooldown which Scathe isn't.
I like the idea of Scathe extending astral/umbral because A) it's not that much better than transpose juggling but doesn't increase the class's optimal dps any and B) it actually makes Scathe relevant at all to high level play. BLM doesn't need it by any stretch but I'd rather see Scathe get some kind of high-level utility than languish in irrelevance as it's doing now.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.