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  1. #1
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    Texa's Avatar
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    I understand the question but the phrasing is pretty amazing.

    What you're referring to is inverse kinematics. https://software.intel.com/en-us/art...rse-kinematics FF XIV has pretty rough collision and physics programming and I'm not sure they could program reverse kinematics better than what it already is even if they wanted to.
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  2. #2
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    Tusembobel's Avatar
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    Rintissa Brave
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    Quote Originally Posted by Texa View Post
    I understand the question but the phrasing is pretty amazing.

    What you're referring to is inverse kinematics. https://software.intel.com/en-us/art...rse-kinematics FF XIV has pretty rough collision and physics programming and I'm not sure they could program reverse kinematics better than what it already is even if they wanted to.
    And now I do not know. Amazing. I tried to mention that I might be wrong at punctuation and prasing, but 1000 symbols. you know. Was your amazing amazing with air quotes? Anyways, I DO want greedy SE to implement better leg animations instead of trying to get more of my money with useless Mog-station items.
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  3. #3
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    Quote Originally Posted by Tusembobel View Post
    And now I do not know. Amazing. I tried to mention that I might be wrong at punctuation and prasing, but 1000 symbols. you know. Was your amazing amazing with air quotes? Anyways, I DO want greedy SE to implement better leg animations instead of trying to get more of my money with useless Mog-station items.
    Amazing is as amazing does.

    It's not an issue of greed, they'd have to completely reprogram and test a major function of the game engine to make that kind of animation more sophisticated than what's already offered. NPCs can do it sometimes because they were mocapped to do that there. One example that comes to mind is the gold saucer bunnies using a unique walk and setting things down, that was a specific animation cycle mocapped just for that specific purpose. That walk cycle wasn't made to respond to player input and physics/collision present in the game like what a player avatar can do. For a player character to have one foot on the stairs whenever we walk up to them with all available models it'd take a much more sophisticated and procedurally generated set of tools which the game engine itself probably cannot handle.
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