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  1. #41
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mycow8me View Post
    We shouldn't have to practice stutter stepping or moving at the very last actual second to be able to still get the cast off. There should be other options in a motion heavy game. Scathe could easily fit the bill as an instant OGCD to give us back a few tics and continue our rotation like nothing ever happened other than needing to move.
    You should learn how to use your numerous and very powerful mobility tools in a fight so the situation you want to avoid basically never happens. Which is possible in all but two situations off top of my head (one in O3S and one in O4S).
    You're advocating for a button that relinquishes all need to learn the job/fight. I'm defending that you should have to learn the job/fight to perform. Which is why these "make Scathe erase my mistakes and remove the need to plan beforehand" are kinda silly.
    (3)

  2. #42
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Blm is fine, the fact that it's complex is what makes it fun for me.
    As for Swift and Triplecast as "oh shit" buttons, I use those as part of my rotation, they're basically always on cd, same as Convert. I only save them if I know there's a mechanic coming up that I need it for.
    I want classes that aren't faceroll easy, but require certain skill to master. Rotations like the Rdm one bore me. But high skill should also give high reward, it's kinda frustrating to give my best, do well on my class and then see other jobs do equally well by pressing 3 buttons (I'm exaggerating but you get the point).
    If you'd want to make Blm less punishing, make Fire IV and Blizzard IV castable without Enochian being up. You'd only do top dps if you manage to keep it up, but you wouldn't be as punished if you drop it.
    (1)

  3. #43
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lelila38 View Post
    If you'd want to make Blm less punishing, make Fire IV and Blizzard IV castable without Enochian being up. You'd only do top dps if you manage to keep it up, but you wouldn't be as punished if you drop it.
    You lose like ~12% dps by using the ARR rotation, so if someone doesn't feel confident they can just do that and if they're always casting they should end up relatively high in dps. This "non-punishing" option already exists.
    (1)

  4. #44
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    No Blm should be content with mindlessly spamming fire.
    (0)

  5. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galvuu View Post
    You lose like ~12% dps by using the ARR rotation, so if someone doesn't feel confident they can just do that and if they're always casting they should end up relatively high in dps. This "non-punishing" option already exists.
    I'll be damned. 12% on the nose.
    (0)

  6. #46
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Galvuu View Post
    You should learn how to use your numerous and very powerful mobility tools in a fight so the situation you want to avoid basically never happens. Which is possible in all but two situations off top of my head (one in O3S and one in O4S).
    You're advocating for a button that relinquishes all need to learn the job/fight. I'm defending that you should have to learn the job/fight to perform. Which is why these "make Scathe erase my mistakes and remove the need to plan beforehand" are kinda silly.
    ... ... What?
    (0)

  7. #47
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mycow8me View Post
    (...)one way to make scathe very useful would be to add a few tics to umbral or astral when dodging. Like for example you stop casting to dodge something or move while at 4 tics left on astral... Pop a scathe in while moving. By the time your OGCD clears your back at 4 tics again or maybe a few higher to accommodate no loss at all for rotation.

    We shouldn't have to practice stutter stepping or moving at the very last actual second to be able to still get the cast off. There should be other options in a motion heavy game(...)
    You want Scathe to be a gcd that lets you keep your AF when movement would make you drop it.
    This situation should never happen, first of all, because you should account for all necessary movement in a fight beforehand. You should never find yourself in a "oh ups, I'll move now and lose AF" situation- it should be all planned out and you should be aware on where the next movement window is and how your handling it.

    The effect of making Scathe work like that is that you're no longer punished for poor resource management (or, further adding, you're not as rewarded for planning out your cd usage and rotation for the fight).
    You can kinda "wing it" and just go "ups, let me hit Scathe real quick" with relatively small punishment. You already have transpose for that, which has the added punishment of a slow Fire III (or slow Blizzard III).
    This version of Scathe is like a Transpose with a bit of dps that extends AF III/UI III. So a situation that would be previously punishing now really isn't all that punishing (you lose like 150 potency if it replaces a Fire).
    You can sometimes "wing it" by tossing a Scathe in there. Something like that is completely needless when you have three mobility cds on a minute cooldown and two conditional ones (one with no cd and another with a 30s cd).

    Does it make sense now? Or did you really not see how Scathe working like that could further trivialize one of the challenging aspects of the job?
    (It's not even that challenging anymore, to be completely honest).
    (2)
    Last edited by Galvuu; 09-07-2017 at 05:46 PM.

  8. #48
    Player
    Rakhabit's Avatar
    Join Date
    May 2017
    Posts
    22
    Character
    Read Faelynn
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Mycow8me View Post
    We shouldn't have to practice stutter stepping or moving at the very last actual second to be able to still get the cast off. There should be other options in a motion heavy game. Scathe could easily fit the bill as an instant OGCD to give us back a few tics and continue our rotation like nothing ever happened other than needing to move.
    We have triple cast, we have swiftcast, we have surecast to ensure we have a proc ready for movement, we have aetherial manipulation. If those aren't enough tools for you to deal with all the times a fight requires you to move, then you're not using them right and you have a lot of practice to do.

    Part of the fun and challenge of BLM is learning how to tackle each fight in the most optimal way and your efforts get rewarded with some of the best possible DPS in the game.
    (1)

  9. #49
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Wow, i simply thought to make motion a bit more forgiving and make scathe a useful skill again as an option and get told I'm trivializing the whole class. Scathe wouldn't be the end all fix all situation in this case like you are trying to make it out to be. A "GOOD" blm is still going to use triple cast and quick cast to their advantage for certain mechanics after learning where best to use them and the risk vs reward is still there for when to affectively use a scathe or transpose instead concerning MP situation. BLM is the only class where you are practically expected to know your best positioning for efficiency beforehand in a fight while progressing. If you get targeted with something mid cast, you have already effectively taken a DPS loss should you decide to move and end the cast. Even if you use scathe, you are still taking an OGCD loss but the "option" would be there instead of a transpose. I can't deny that we have tools to help us but telling me that I cant have one more tool because it would trivialize everything is ridiculous. I can really see how an OGCD instant just sitting on the hotbar never being used is really helpful though.
    (1)
    Last edited by Mycow8me; 09-08-2017 at 01:22 AM.

  10. #50
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The point is, you already have every tool at your disposal to handle the encounters as they are currently designed for this tier.

    Black Mage really doesn't need another one, and honestly, I can see Triple Cast's CD being reverted in the next big balance patch.
    (0)

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