



Like Miste said, gates would only exasperate the problem. Back when a tank or healer could hold up an entire group, people fought constantly over it and many a kicks were had. I wouldn't do it myself either, however I'd never so much as look at the Main Scenario again unless I had friends asking me to help them. If the devs take this route, I guarantee you'll see it removed within a month or two when queue drop to a crawl.



Honestly I wouldn't mind. On the JP data centers we often wait for the first-timer to watch all the cut-scenes anyway, although recently there are indeed more and more tanks who just try to rush it by charging into everything. Gating may kill the roulette in non-JP data centers, but it probably wouldn't affect the JP data centers too much.
As long as we're all not forced to watch it, I don't mind waiting as I've always being doing. Even better now that I would get extra rewards for doing the same thing I've always done.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


Oh, can't wait for people to try and kick new players wanting to watch the cut scenes cause its slowing them down.


they are better off just letting them watch all the cutscenes in order after exiting the dungeon. It will be a bit weird but at least its not going to be nearly as much of a problem or time sink for anyone.




I don't know what they plan on doing to Castrum/Prae to fix it. The only thing I can think of is turning it into a solo instance, but there is also a trial in there so not really sure.
I have no interest in the RNG clusterfock that was Blitzball from FFX. Naturally, SE will put very desirable rewards in there to make it appealing to players, but they need to find a way to make it repeatably fun or it may very well be dead on arrival.
Squadron instances is definitely interesting, but I frown at the notion that players can do normal duties with them. I would much rather prefer they have separate instances, even if using remodels of current dungeons. If they function like the Trust NPCs from FFXI, I fear it would jeopardize DF.



I'm accustomed to hanging back with newbs to lead them through the mess of those two dungeons, but I've never seen a newbie kicked. Somehow.
I don't think gating will help, either, as it would instead result in mass leaves at the start of the instance. At this point I feel like they'd be best suited to take that time they want to set aside for side activities in the game to instead do some redesigning for these two instances. If all the mid-dungeon cutscenes could be cut or consolidated to the same format as every other instance, and/or be tweaked to a 4-man, they could be rolled into the regular leveling content and newbies would get their content done in less toxicity.
It might be frustrating for oldbie players to lose something on a patch, but it could help with long term QoL so much for everyone playing.
I agree that gating will just make things worse. If they go through with gating I suspect what will happen is people will either stop doing the roulettes or will either leave or try to kick or bully the new players which will make the experience with those two dungeons even worse. The only real solutions are to either put the cutsceens before they go in or after they leave or make a solo duty version with the cutsceens. I know when I talked to my friends that they said the reward would have to be something on the order of a full level before they would touch that roulette again if gating goes through.
Agree on gating making everything worse especially with the amount of cutscenes in those dungeons. I think a better way for them to do it is to trim out the cutscenes and move the dialogue over as just dialogue boxes like how they do it in job quests or when Cid's running around in a magitek in Castrum. They could keep the cutscenes at the start and before + after last boss just like how dungeons are now.
Honestly, Castrum and Prae are pretty great dungeons if not for the constant cutscenes.
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