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  1. #1
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by echo78 View Post
    Fracture was 220 potency and was a DPS gain. It was monk's third highest potency GCD. Even saying "fracture was arguably a DPS loss" proves you don't know what you are talking about.

    Monk has become an extremely dull job without TOD and fracture. Knowing when to apply fracture with tod/demolish/dragon kick/snakes timers was a huge part of what made monk interesting and fun.
    Fracture was arguably a dps loss, as it delays the rest of your skills and costed too much tp. It was what 100 tp back when it was a thing?

    Yes it was an arguable dps loss. Also if two dots, that you only use every 18-30 seconds ruin your fun, you should play a different game. Stormblood removed a dot from every class.

    I can regurgitate how Warrior, Dark Knight, Summoner the DOT class, Machinist, Ninja, Dragoon, Monk, Bard, all lost anywhere between one and two dots from their kit. You going to comment that Dragoon, Ninja, Warrior, and Bard are dull without their dots?
    (0)

  2. #2
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    84
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ariomi View Post
    Fracture was arguably a dps loss, as it delays the rest of your skills and costed too much tp. It was what 100 tp back when it was a thing?
    Fracture had a higher potency then every MNK GCD but demolish and tod. It was a DPS gain. Learn what the HW MNK rotation was like before you claim fracture is a DPS loss. It was also only 80 TP and the TP cost was rarely an issue.

    IMO those two dots broke up the monotony of the current MNK rotation and made it more fun, especially with it being a priority system and timing them to go with buffs or missed positionals.

    Anyway, I'd love to see GL4 added to MNK but I can't imagine the dev's changing anything with MNK until 5.0. If 3.0 and 4.0 were any indication, its probably not worth getting your hopes up for GL4 in 5.0...
    (5)
    Last edited by echo78; 09-04-2017 at 05:41 PM.

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ariomi View Post
    I can regurgitate how Warrior, Dark Knight, Summoner the DOT class, Machinist, Ninja, Dragoon, Monk, Bard, all lost anywhere between one and two dots from their kit. You going to comment that Dragoon, Ninja, Warrior, and Bard are dull without their dots?
    The difference between MNK and all those classes is that they all got their class expanded upon.
    DRG got an expansion on Blood of the Dragon
    NIN got Ninki and an expansion on its Mudras
    WAR can now spam Fell Cleave like it's going out of season
    BRDS got their songs to use now as actual attack abilities that enhance the entire playstyle of the class

    What did MNK's get in this expansion? Slightly more frequent use on Forbidden Chakra
    (6)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    The difference between MNK and all those classes is that they all got their class expanded upon.
    DRG got an expansion on Blood of the Dragon
    NIN got Ninki and an expansion on its Mudras
    WAR can now spam Fell Cleave like it's going out of season
    BRDS got their songs to use now as actual attack abilities that enhance the entire playstyle of the class

    What did MNK's get in this expansion? Slightly more frequent use on Forbidden Chakra
    Dragoon and Ninja also saw their basic GCD rotation expanded, Ninja got an additional second string combo and Dragoon has two combo finishers per combo. Monk just lost a GCD.
    (3)
    Last edited by SpeckledBurd; 09-04-2017 at 11:24 PM.