Quote Originally Posted by Dreadnought View Post
what is flag control?
basically meeting conditions to start content or quests. In this case i think he is saying, the problem is if you made a huge adventure seen from different angles, then one player would only be able to see it one way. Also handling the different flags per the charachter, like the fact that i did something on my level 45 pugilist, how does that effect the main story on my level 25 goldsmith. Also how a battle charachter might react versus a crafter, whereas a crafter might cower when enemies come, it wouldnt make as much sense for a guy who is a level 50 pugilist who fought the gods to cower when he is doing the missions.

Now im not saying his premise is completely accurate, but he is basically saying his reasoning