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  1. #14
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Req View Post
    In the first week I played the game one of my linkshell members with nothing but mining and goldsmithing leveled Hq +2d and Hq +3d an ornate silver scepter in about 2 and a half minutes worth of time and ended up making about 25 million a week later from this. Sure it took him a bit of time to gather those materials, but I can guarantee you I couldn't have farmed anything in this game, then or now where I could have made 25 million gil in the time frame it took for him to level and gather those mats.
    and for every one of lucky people like your ls member, how many other crafters spent untold amounts of time doing ungodly numbers of synths and got jack shit for their effort?

    here's a hint, a crap ton more.

    If you want to judge and balance the crafting system based on a couple lucky synths someone you know did, then I guess we should also rebalance things like Ifrit weapon drops based on those lucky few who got all 7 weapons with no duplicates in a few dozen tries, obviously massive nerfs are needed in both cases amirite?



    the way I see it, the issues of previous contents being rendered worthless isn't so much a U/U vs. Crafted gear issue, but rather one of overall game design. SE made the conscious decision of rendering older gears and contents obsolete, and as long as they stick to that design paradigm, this will always happen, even if you delete crafting all-together from the game.
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    Last edited by Aenarion; 11-10-2011 at 04:38 AM.