Devs office.
Day one: "Ha, see! Nobody was able to beat it!"
Two months later: "It's strange, nobody still can beat it. Let's see... Ah, we added an extra zero to first attack, and it does 400k damage mitigated. But, nobody could beat it, so it's still a success!"
It was still intended to legitimately be that hard, was it not? Since every viable strategy would get nerfed as it wasn't the "proper" way to beat it?
They only caved after people started getting sick on PW 18-hours in, and only because that was getting them negative publicity AFAIK.
I'd hoped Super-Savage would essentially be an un-nerfed version of one of those fights adjusted for FFXIV, personally. >_>
i just wish it wasn't only raid fights wich will be reworked for super savage.
i want to see a super savage Demon Wall, super savage Fenrir and a super savage Behemoth :O
and of course a super savage Titan xD
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Would super savage Titan fire off 12 different landslide aoes at once?
Savage Titan would fire landslide in every direction even some not coming from him, with some micro seconds between each of them and you have to get bumped in the good landslides to stay in the good landslide path to not fall down![]()
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