Quote Originally Posted by inhaledcorn View Post
To be frank, at this point, I'd actually like all pets behave like Bahamut: the pet follows the master and doesn't execute an action until the master does (for SMN, doesn't execute their basic attack unless a damage spell with a cast time is used [so abilities do not trigger the attacks]), and the three pet abilities are rolled back into cooldowns usable by the SMN/SCH that change depending on the pet (Bahamut would use the same abilities as the pet he overwrites). This way, the problem of "I gotta finish what I'm doing before I do what you want" is reduced.
That just sounds like it's "fixing" the problem of bad Pet AI by removing the Pet AI completely. The number 1 complaint about Bahamut is that he does exactly what you're describing - follows even when there's no need to. It also removed the "pet" part if they don't have an independent GCD and effectively turns them into a buff with an HP bar instead of a time limit.