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  1. #1
    Player

    Join Date
    Nov 2011
    Posts
    20
    Quote Originally Posted by Masamune1004 View Post
    Oh no, it's gonna take us 5 seconds more to defeat ifrit because somebody is gimped, lets ostracize that person!

    Seriously dude, it's a game, I'm sure even if someone puts their points in somewhat different stats it won't affect their play that much. They'll still be able to do their job even if it takes slightly longer. If it affects them so much that they can't do their job, it's bad game design. You shouldn't have to look at any guide that's not in-game to play the game effectively, or the game is fail.

    Also what's the point of stat allocation if everyone has to conform to the optimal build? Why not just make it automatic? I look forward to stat allocation to try different things ( Gladiator DD? Physical Conjurer? Really hope they let us reallocate whenever we want so I can try this stuff)
    I'm pretty sure the stats that you can change aren't going to be enough to make a conjurer a DD. Probably more like the difference of a bard being dd/support rather than whm/support or a paladin being tank/dd or just solely a tank.

    Having some fluidity is great, but too much will cause a difficult partying experience. At least in FFXI (or when the game was released, I haven't played recently), having a bad healer or tank tended to mean a dead party and that game didn't even allow stat changes. There was a learning curve for the role in the party and playing the job well. Having some auto-class structure, let's partys form easier and more smoothly.
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  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sole View Post
    I'm pretty sure the stats that you can change aren't going to be enough to make a conjurer a DD. Probably more like the difference of a bard being dd/support rather than whm/support or a paladin being tank/dd or just solely a tank.

    Having some fluidity is great, but too much will cause a difficult partying experience. At least in FFXI (or when the game was released, I haven't played recently), having a bad healer or tank tended to mean a dead party and that game didn't even allow stat changes. There was a learning curve for the role in the party and playing the job well. Having some auto-class structure, let's partys form easier and more smoothly.
    i honestly dont think we will have that much ability to change either, but i disagree that it would be horrible, imo they should allow players to set their role in their search, or characher, people making parties can than ask for healers, or tanks or attackers, and get whatever they are looking for. Part of that looks like it will be in 2.0, they have these shorthand names for the players in the battle in the screenshot
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  3. #3
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sole View Post
    At least in FFXI (or when the game was released, I haven't played recently), having a bad healer or tank tended to mean a dead party and that game didn't even allow stat changes.
    That's more bad skill than bad stats, since as you said there was no stat allocation, which is a completely different topic. I suppose I should have said the player needs good skill too, but i thought it was implied.

    Quote Originally Posted by Sole View Post
    Having some auto-class structure, let's partys form easier and more smoothly.
    I agree with this, my examples weren't meant to be taken literally, just having fun.
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