Update server tick rate to 64hz would make PvP feel like night and day and give players the necessary information on how other players are moving and would help with TONS of Line of Sight issues and cancelled casts.

I feel like fixing the basic structure of PvP is necessary before we can really start to fix the "inside the game" balancing issues. Those of us without sub 100 ping suffer quite a bit with the way the servers currently update player positions/ability casts.

Yes, PvP does have some rough balancing, but it's hard to really be competitive when something out of my control makes it harder for me to perform. Competitive PvP needs instant feedback to actions performed. Every single popular MMO that has PvP has instant feedback except for this one, that I know of.

Yoshi mentions playing Overwatch, and their server tick rate is at like 70hz which is crazy good (CS:GO only has 64hz). Surely he plays his own game and sees the difference between them, right? Right?