I definitely agree with ya there. Is there a link to where they said wouldn't remake IMOQ?
I loved the story for the original games, but the dungeons and combat were painful to me. I liked how fluid the class change system was in GUI'm super excited for this release, though. I enjoyed the story of both games, but I feel G.U. really improved on some of the core mechanics of IMOQ. The original 4 games felt really repetitive to me, and I got discouraged when I spent an hour going through a dungeon in Q, just to die to the boss.. really didn't feel like rerunning the dungeon right then. G.U. had more variable dungeons, at least.
My biggest beefs with G.U. were all tied into the fact that... It was a game, and it felt very much designed to showcase the game elements if that makes any sense.
With the original game, the combat wasn't especially good, but it was just a tool to get you through things. With G.U., they improved the combat, but it seemed they really, REALLY wanted to make sure you focused on their shiny new combat, so they introduced the traditional RPG encounter thing where engaging an enemy locks you into a separate mode/view, gives you an intro/dialogue, and you have to use an item if you want to escape. Rather than enemies feeling like MOBs in an MMO that you could kill or kite, it felt like the game was just screaming 'COMBAT MODE!' every chance it could.
Then there are the spots where you trudged through a 'dungeon' that just felt like filler to allow them to throw in another AIDA encounter because, hey, you just gotta get some mileage out of that Avatar battle system, right? Not to mention how samey the dungeons felt. IMOQ had this issue as well, but at least the aesthetic variance and the pacing helped there. The fields and dungeons in G.U. honestly felt like a step back in some respects.
And then of course, there is the big one... THE ARENA!
Almost every conflict in the game gets reduced to, "We'll settle this in the arena!" PKers that should have no reason to want a fair fight? ARENA! Plot-important dude that offends you slightly? ARENA (and massive character derailment)!
Look, Cyberconnect... I get it; you created a mock-PVP system for your mock-MMO. Stop trying to put a spotlight on it.
Like I said before. It really felt like they created a bunch of... 'nifty'... gameplay systems and wanted you to focus on those, so they formed the story in such a way that they would be the focus. And that just made the whole thing unpalatable to me.
Especially after the bad taste Roots left (26 episodes of "Ovan... He's so... mysterious.")
I don't know if they are or not, actually. It would be nice though. One would have thought that they would have started with the originals first. Why they went with GU is beyond me. If there's plans for IMOQ in the future, then I would gladly wait. For now though I don't think anyone really knows, but it's disheartening at the very least to see what their priority apparently was.
I think they are checking out the market, looking if people are interested in the .hack series. Depending on the responses from the players and sales, CyberConnect2 might create a new .hack game for the PS4 and PC. Since they are done with the Naruto games and SE has taken over the remake of FF7 (CyberConnects2 was supposed to make the remake of FF7), I think they will focus on orignal IP again and create a new .hack game.I don't know if they are or not, actually. It would be nice though. One would have thought that they would have started with the originals first. Why they went with GU is beyond me. If there's plans for IMOQ in the future, then I would gladly wait. For now though I don't think anyone really knows, but it's disheartening at the very least to see what their priority apparently was.
In that case, even though I dislike GU, I hope the game does well.I think they are checking out the market, looking if people are interested in the .hack series. Depending on the responses from the players and sales, CyberConnect2 might create a new .hack game for the PS4 and PC. Since they are done with the Naruto games and SE has taken over the remake of FF7 (CyberConnects2 was supposed to make the remake of FF7), I think they will focus on orignal IP again and create a new .hack game.
I didn't quite mind the original battle system, but it did get painful toward the later games. I enjoyed IMOQ's story very much. I read the novels too. They made Kite seem like a different person compared to his video game counterpart. Granted the story was told from BlackRose's POV. GU's battle system was definitely a step up from IMOQ, but the story was blehhh. I really dislike Haseo as a character.
Agreed!I don't know if they are or not, actually. It would be nice though. One would have thought that they would have started with the originals first. Why they went with GU is beyond me. If there's plans for IMOQ in the future, then I would gladly wait. For now though I don't think anyone really knows, but it's disheartening at the very least to see what their priority apparently was.
Last edited by New_Game_Plus; 09-01-2017 at 06:57 AM. Reason: added more replies
My memory of IMOQ was : run around a huge field map (perhaps with grinding), then through a huge dungeon.. for every map
Of G.U. : either field or dungeon grind, but not both
That alone helped mix it up a bit for me.
...realllly considering rewatching anime and replaying IMOQ now to prepare.. Sucks that the PS2 looks so crappy on my HD TV, but I still do have a small CRT..
Hope they have a cross over event it be fun and might get new glamour's.
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