Quote Originally Posted by Xehmnus View Post
You can just edit your first post to avoid the character limit. :-)
Oh my god didn't thought of that, that's such a strange thing xD Like "oh you can't add 1k+ chars messages because of... things. But if you edit it and paste the whole bible in it, it's okay.

Quote Originally Posted by Caimie_Tsukino View Post
I just search for "Grimoire of the True Griffin", and it led me to http://xivdb.com/recipe/32349.
I can't see the "flat out" requirements...
That's because you need to add it to a list before seeing the requirements, here is an example list with your item in it: https://ffxivteamcraft.com/list/oTdq...MwzdI9zZyqn4q8

To add an item to a list, search for the item and click the "add" icon on the right side of the element row, then choose the list you want to add the item in or simply create a new one.

Quote Originally Posted by Elamys View Post
I'm gonna be honest, this just feels like Crafting As A Service, but reskinned. It does the exact same thing, with the exact same layout as that website on the material page. The only thing that is unique are the Lists; if you can make an account and save them, that would be useful. It's also nice that it shows more sources, such as actually displaying that something is purchasable with GC seals.
As I said, the base inspiration is from Crafting As A Service, but I added missing features to me such as saved progression in realtime (if another player is on the same list as you, he'll see your progression and he'll be able to check items if he is giving you some). I also added FC workshop crafts support, meaning that you can plan your airship/house crafts before you even start them, to have everything needed before you start the craft, example list for that: https://ffxivteamcraft.com/list/oTdq..._sqHUUUHu9uiG_

The ability to create an account is actually on the way, it'll be the next feature for Beta 7

Quote Originally Posted by Elamys View Post
The icons for mining/botany are just confusing, having them as a plant and then another plant isn't very intuitive, even more confusing when the icons are the same as an item.
I don't get what you're talking about, I used the MIN/BTN icons from the game to make it intuitive, but I don't get the "and then another plant" part. I'll update the website soon to add a trade icon button, which will display trade details when you click on it. This will avoid icons that are the same as an item.


Quote Originally Posted by Elamys View Post
It's a bit of a pain to navigate. When I make a list of items, I normally put a whole bunch of things on. I have to first make a List, search for the item, add it to the list by clicking that icon and then clicking on the list I want to put it in, search for the next one, etc. (Also, making a list from the addition window doesn't seem to work) Then, once I have all the items added, I need to click on the menu button in the corner, click on list, change quantities if I need to make more than one, and then finally generate my list. That's an awful lot of clicking.
I'll update UX soon following your feedback, what I'm planning on doing is to add a number input field just before the "add to list" button to be able to add a certain amount in the list, then i'll add a "sow list" button to the bottom notification that spawns when an item is added to a list, and I'll also change this eye icon to make it more intuitive (like a "SHOW" button in the pane title).


Quote Originally Posted by Elamys View Post
There's also no way to see the recipe from within your website. I have to navigate to an outside one, which is somewhat frustrating. The layout just overall feels very unintuitive in the name of being very clean. Was it perhaps designed with mobile in mind? I particularly feel that the eye icon you click on to generate the list of materials doesn't really jump out at me as being what I need to click to get the list.
Adding a recipe details popup instead of a simple xivdb link is definetly in the roadmap (I should create a roadmap on github ^^), because as you said, it's unintuitive to open an external website while everything is already here. I'm in need of UX feedback like this, even if it's not designed for mobile at the moment, I'm using a material library to ahndle design for me, because css is definetly not my best skill

I'm open to any suggestions regarding the overall design of the website, the User eXperience and everything in general, that's also why I create such topics, to gather user feedback