I've often wondered why we don't get a bit of flavor text with abilities and equipment. It would be cool to learn more about the Lore of the world through descriptions on dungeon dropped gear, in particular.
I've often wondered why we don't get a bit of flavor text with abilities and equipment. It would be cool to learn more about the Lore of the world through descriptions on dungeon dropped gear, in particular.
Something I've missed ever since City of Heroes is the Description Box feature. Every character in the game, player and NPC and random critter, has a text field where a description can be put. Backstory, physical description, short story, bad jokes, whatever.
It was entirely optional for players; if you didn't put anything there, the field wouldn't show up, and you'd just get a list of what powers they picked, what achievements they had, and whatever information the player wanted to put public.
It was an amazing resource for loremongers. Even that weak minion ineffectually tickling you with his knife had a description of his faction, and often his rank in that faction. Major enemies had their own dedicated backstory summaries. Future plot points could be hinted at (CoH players might recall Requiem and the Nictus).
However, given the apparent squeezing of resources this game already has, I can kind of see why it might be difficult to implement something like that. The (very short) search info for players just isn't enough.
Also it requires a lot of writing, and I get the odd impression from Stormblood that the writing team already had to cut way too many corners to get the product out in time. (I like reading journal entries of completed missions, and am sad that they've been greatly cut down in SB.)
Last edited by YianKutku; 08-31-2017 at 02:46 PM. Reason: 1k character limit
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