I see it as a limitation of the medium. Possibly not inherent to the medium, but more of what most players expect the medium to provide.
As I've mentioned before in other threads, our interaction with the world is limited to four options: collecting, crafting, moving, and fighting. ("Collecting" is a catch-all for "click on something to see an interaction bar fill up".) And since this is a level-based game, progression is gated around XP, and the game is designed around combat classes being the primary gatekeeper.
So as it ends up, everything looks like a nail to be hammered down by the mallet of combat. We assume this combat is mostly lethal, because it's difficult to depict knocking someone out non-lethally every time, and it gets weird when we're blasting them with fire or slicing them with blades.
I mean, if this game were designed differently, we could be asking why the WoL is a mindless crafter, rapaciously consuming materials to create ever more ostentatious yet pointless artifacts. At some point, deep analysis of our actions has to acknowledge that violence is our primary response to many situations, because violence is all the game allows us.
This Magnai/Sadu interplay is significantly less entertaining on the forums than in-game.



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