Quote Originally Posted by Mantrus View Post
Snip.
This is an issue with pvp in every mmo, healers are either too strong or pointless and how to balance it is always an issue. One thought is to apply a global healing debuff to every match, 20%-50%.

Another is to make culling time happen more often and add a healing debuff to it, 50% at one stack, 100% at two preferably. Playing matches where no one dies outside of culling time is the absolute epitome of boring.

The issue is the same as every other mmo, until SE learns that healing should delay death and NOT prevent it (there is a difference between those two concepts) it\\'s going to be an issue.

Also I\\'m going to state a very unpopular opinion here, but killing a healer should be possible even in the absence of CC, coordinated burst, and running them out of mp. Healers are not entitled to immortality just because they aren\\'t CC\\'d and have mp.