Booo @ DRG nerfs.
Booo @ DRG nerfs.
Those Paladin nerfs are ridiculous. Stuns were one of the few benefits they brought to the fight, and even then only useful if the rest of your team was able to focus and not act like a pack of hyper kittens. Now your team has even less time to react properly? And a lot of classes received HP buffs? Good luck with that.
And the Shield Oath damage nerf - if Paladin damage output wasn't already laughable it would probably be worth getting upset about. They could have just written that line in the patch notes as "Still horrible, but now more so".
Beside playing as a Paladin in PvP, I also often go in as DPS and Healer roles - and I honestly can't say that I ever cared when a Paladin was "attacking" me. It's a small miracle they don't just wander off discouraged and cry in a corner after a minute of wasted efforts.
B-b-but they said it was based on player feedback!
I can only assume those players were also drunk.
If you squint really hard, you can see it says [SHATTER] Player feedback![]()
tryed ninja and it feels worse now the damage you deal is very weak and when i try to stun something the tank has allready stunned the healer and it does nothing give back the old ninja <.<
thats cause we can't coordinate with no chat.
besides didn't you get the memo? Melee not supposed to do real damage.
And yet they still left the healers as the most stressfull but boring job in pvp, all about targetingt fast enough to spam heal.
The what seems like a small change to SCH ended up having a very big impact on Scholars. A lot of scholars are saying how much harder it is in an extended fight because fairy is so important to have up and that sch healing is inadequate without the fairy but with each heal only giving 5 its hard to keep it up so they fall behind quickly. WHM might be the better healer now.
Also deorbit still blows pls remove and give us something useful aaa
Healers can now carry a match better than they ever could before. Had a subpar healer against a better healer last match, was like trying to fight in quicksand. Couldn't hurt their players, meanwhile, mine couldn't stop them from wrecking us. Feels really bad.
As SCH main I mudt unfortunately confirm that. Before 4.06a my winrate was at 70% and after losing several matches against WHM i ended up at 62% now. After switching to WHM it felt much easier and many fights ended up in a Draw after 10 minutes... which is extremly stressful. I must say 4.06a kind of destroyed playing heal for me. It was hard before now its super tense because the slightest mistake automatically decides the match :/
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