

If you don't complete MSQ you can't access future features locked behind the MSQ. Beating the MSQ is not supposed to be a skill/gear check for endgame. Because trials and raids shouldn't be the only endgame.
Let's say there was no bought passes via expansion or jump potions.
If you don't beat MSQ ARR, you can't even access HW. Don't beat HW, you can't even access SB, and so on and so on
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB





Because you're going to need it for future MSQ. They do put in dungeons and trials that have ilevel requirements, and it's usually balanced around either the current or just previous tome gear.
The last MSQ dungeon of heavensward was min ilvl 230. The restrictions are not that severe. There is always of the option of obtaining the skill required to clear the fight as well. New crafted gear will be added to the game each patch so again, that's another option.
Point i'm making is they complain that its not right to gate tomestone gear behind MSQ because they need it for end game. You need to clear the current MSQ to get to end game. If you cannot handle the MSQ "test" to get to end game then what is the point of having the gear to begin with?If you don't complete MSQ you can't access future features locked behind the MSQ. Beating the MSQ is not supposed to be a skill/gear check for endgame. Because trials and raids shouldn't be the only endgame.
Let's say there was no bought passes via expansion or jump potions.
If you don't beat MSQ ARR, you can't even access HW. Don't beat HW, you can't even access SB, and so on and so on
Also not all end game gear is gated behind the MSQ. You still have the option of buying gear from the market board.
The real issue is the players that appear to feel like the content needs to be made easier because they cant just stand in every AoE mashing 2 buttons and clear it.
I sometimes wonder if the people complaining about things being too hard are the same people that never played a console game without their game genie, game shark, or action replay since back then there was no game developer to cry nerf to. They'd just have to buy a 3rd party unsupported device to nerf the game for them.
Last edited by RitsukoSonoda; 08-30-2017 at 05:52 AM.
Shinryu in his home game was a superboss, same with omega and Ozma actually.Superboss? Shinryu pales in comparison to the likes of Sephirot, Thordan, Titan, Ifrit or just about every EX fight, who themselves don't even scratch Living Liquid or Brute Justice Savage-- the actual "superbosses" this game offers. He's slightly above average in a MSQ that requires little more than a pulse for half its content. Royal Menagerie only has "pay attention" checks. Calling it a superboss is absolutely ridiculous.
So what? He isnt a superboss in this game - just the last storyboss that happens to be a bit more difficult than pressing two buttons.
We will eventually see a superboss (aka extreme mode) version of Shinryu - but until then (and even then): This storymode-version of Shinryu is as much a superboss in this game than Ozma is.

Ozma was easy enough if everyone followed the battle mechanic, like "Meteors Left and Back"... And then you see how someone runs to your place to stack a meteor that wiped 2 parties and guess what? Even if everyone tried to reason with said player, he/she just kept silent and doing the same all over again. It's the same with Shinryu and it's not even as dificult as Ozma.


You can get some tomestones without completing the entire MSQ just not the raid stuff. If I don't plan on raiding then that isn't a problem for me. I was speaking about future different content locked behind the MSQ.Point i'm making is they complain that its not right to gate tomestone gear behind MSQ because they need it for end game. You need to clear the current MSQ to get to end game. If you cannot handle the MSQ "test" to get to end game then what is the point of having the gear to begin with?
Also not all end game gear is gated behind the MSQ. You still have the option of buying gear from the market board.
The real issue is the players that appear to feel like the content needs to be made easier because they cant just stand in every AoE mashing 2 buttons and clear it.
I sometimes wonder if the people complaining about things being too hard are the same people that never played a console game without their game genie, game shark, or action replay since back then there was no game developer to cry nerf to. They'd just have to buy a 3rd party unsupported device to nerf the game for them.
Not me, but what if someone doesn't care for uber difficult content or bis gear and just want to craft in the next expansion? I remember when HW came out some pure crafter wondered why high level crafts were gated behind the MSQ.
It's fine Yoshi wants raiding or instanced content to be bigger and more played content than it is. I think that rather than force avenues of content, people tend to play a game longer if there is something they actually care about that they can jump right into. On that note, if raiding or primals is going to be the only difficult endgame content then stop gating other things behind the difficult MSQ or next expansions. Yes even though I beat Menagerie, some people didn't or got super stressed out completing it or this thread would not exist.
S#&t, if you can't see the entire main story due to lack of skill in an FF then what is the point of playing a Final Fantasy. I saw the same thing in XI Chains of Promathia. If you had No to little skill or ability to form statics, most people could not even get past the MSQ to reach Sea though I did.
Last edited by Sandpark; 08-30-2017 at 06:19 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB

Oh no, i know what you are talking about, don not go that way.S#&t, if you can't see the entire main story due to lack of skill in an FF then what is the point of playing a Final Fantasy. I saw the same thing in XI Chains of Promathia. If you had No to little skill or ability to form statics, most people could not even get past the MSQ to reach Sea though I did.
Even if FFXIV it's a story driven MMO (and it's one of the reasons that i play) i dont remember one Final Fantasy game that even being about the story, did not had some kind of dificulty. And just because you talk about XI, lets just do this. Shadow Lord was an easy boss, remember him? Even being easy someone could just make a mistake that could cost the whole run. Remember Promyvion? And all those dungeons you had to crawl in sneaking and fighting your way just to win a MSQ cinematic? At those times, unless the devs fucked up the dificulty spike you had to learn to play, practice and then advance to win. Not only you, your whole team. If you did not win even if it was not your fault you had to start all over again from your Home point even at Exp Party.
And just to give another example, even a game as Pokemon you can screw up pretty bad if you dont follow the game rule/mechanics and you dont learn to play it. Hell, EVERY game is based on that.
Why should THIS game be any different?
To shorten: FFXIV is a Story driven MMO. As any other FF game, you had to learn to win and watch the story. This should be no diferent.
EDIT: Also, XI was moooooore hard than XIV. This game forgives too much if you campare it to XI.
Last edited by Zhamkyong; 08-30-2017 at 06:36 AM.
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