


BLU historically used all stats for spells, you need a lot of HP for breath spells. some use STR, some use AGI, some your level, or enemies level.
BLU doesnt stick to just INT and MND.
CLAIRE PENDRAGON
BLU prioritizes on INT and MND , other traits are enhanced based on what Blue mage magic learns and is set. The effectiveness and potency is still based on MND and INT for the majority of them. For the offensive skills they only add a buffer based on alternate modifiers such as AGI, DEX, and STR
Last edited by ManuelBravo; 08-30-2017 at 12:47 AM.



Thats not true. Look at Goblin punch. INT and MDN arent a factor in the equation.BLU prioritizes on INT and MND , other traits are enhanced based on what Blue mage magic learns and is set. The effectiveness and potency is still based on MND and INT for the majority of them. For the offensive skills they only add a buffer based on alternate modifiers such as AGI, DEX, and STR
Look at "LvX XXXX" spells, INT isnt a factor.
Dependent on the FF, even White Wind isnt effected by anything other than HP.
Dependent on the FF, Breath spells are only effected by your current HP. (in XI i know they were primarily HP, with INT being next, making BLUs equip tank gear, and a elemental staff, to maximize the DPS on endgame bosses.)
Using XI again, you had physical spells which NEVER touched INT or MND (no matter which part of the equation you looked at, weapon dmg/STR/attack/blue magic potency were the only stats looked at), and magical spells which commonly used either INT or MND as the main stat.
Heck in in FF5 each spell for BLU had its own formula for how to do dmg, with Aero using typical spell forumlas using the games equivalent of INT.
But some of FF5 BLU spells use only Attack power (STR) solely. (so equipping a sword is better to raise their dmg, not staves/wands)
In FF5, there are 30 BLU spells, and only 8 that use INT/MND, and 3 of them are just Aero1,2&3.
Most use HP. (aka, increase HP)
Last edited by Claire_Pendragon; 08-30-2017 at 12:22 PM.
CLAIRE PENDRAGON
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