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  1. #11
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    SCH changes a lot. It will be hard/impossible to keep the fey up the 100% of the time, since SCH healing is based on lustrates.

    SCH will have to anticipate bursts instead of just spamm lustrates and broil from now on. We'll see how it ends up!
    (1)

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  2. 08-29-2017 07:20 PM

  3. #12
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cynric View Post
    It's not anymore with the melee nerfs and the HP buff imo. The biggest issue is just your melee friends are gonna have to do a lot more to actually accompany your already spread out burst. Inadvertently making you worse than you were before because the damage just moved from them to you and making that damage worse because of the split.

    Plus it all depends more on your healer and tank vs the other healer and tank than ever before now.
    That does not make Red Mages worse so much as damage overall worse, however.

    Again, on paper, our overall damage should go up from this, due to more frequent bursts and better overall downtime damage. Basicly, they narrowed down the performance differences between the bottom and top end damage dealers, then nerfed damage overall. Net result - all damage got worse, Red Mage comparatively got better - just not in the ways that matters.

    Speculatively - This pushes the Meta more and more towards the "Culling Time Meta" I was starting to see with the incredible sustain Tanks and Healer were producing to begin with - in which the goal is to wear down the Healer's and Tanks resources until Culling Time, then push damage during it and see who wears down first. "Burst Meta" with this will be harder overall to achieve, as the same shields and heals that were encouraging it, are now also being met with overall higher HP pools and lower end damage on the Melee side.

    We'll have to see. Overall the ability for a DPS to carry just got worse and it's making me question what shape SE's trying to make PvP take overall. I will say due to Recuperate timer, and RDM buffs, my favorite go-to got buffed, but I'm not sure how significantly yet. I don't think it's enough, but it will make me retest.

    Apologies to the those that loath seeing RDMs in 4v4.

    Managed to get some dummy time before work to check the changes... can't really speak for the damage increase in that regard, but the 15 second shave off of Manfication seems a bit promising. It does bring up the Melee Phases much more frequently. Had to take TP regen to keep up with the more frequent uses of CaC and Displacement though - without it we're burning through TP and that extra weve for CaC mid melee combo is a pipedream.

    The trade off to that of course is that we're in melee range much more frequently to which I have to ask... SE, do you really think a 1000 more health for us is going to matter, or are you that convinced that people are going to be scared of our Melee phase enough for us not to get focused? (Especially seeming Paladin's can't cover us as frequently as they used to.)

    While this will help Red Mage more damage wise, I do believe this will also bring more problems to the suface.
    (3)
    Last edited by Hyrist; 08-29-2017 at 08:08 PM.

  4. #13
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Those NiN changes tho... glad i picked right melee to lvlup. Now that three mudra is only 40 ninki you can probably do something like bhava at 100 ninki and mug+raiton after that so nerfing potencies on those two makes kinda sense. And adding stun on top of that is just icing on the cake, seems like nin is now my go to solo job. Also thank god for WAR getting stun, KB was fun but stun is more useful and to my surprise they actually didn't remove heavy from tomahawk so that's good.
    (0)

  5. #14
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    931
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ryannex View Post
    DRK is another job that has been neglected. Literally no changes to it's CC or The Blackest Night still make it the far superior tank, and imo, there's no reason to pick PLD/WAR over it.
    PRETTY MUCH. They really showed how much they look at match data on that one.

    I'm trying to put together a post on this, but I just can't seem to do it without being really negative.
    (1)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
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  6. #15
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    MCH isn't bad, just incredibly basic. The lack of a really strong oGCD is often felt, and I can't stress enough that having a stun tied to a timed gauge can work against us more often than not. We deal a lot of damage when above 50 heat, but we're absolutely bound by the GCD, and it feels miserable at times knowing that having an oGCD at a crucial moment could make the difference.
    (0)

  7. #16
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    MCH isn't bad, just incredibly basic. The lack of a really strong oGCD is often felt, and I can't stress enough that having a stun tied to a timed gauge can work against us more often than not. We deal a lot of damage when above 50 heat, but we're absolutely bound by the GCD, and it feels miserable at times knowing that having an oGCD at a crucial moment could make the difference.
    Yeah but why would you ever play MCH over brd with the way things are other than "I like MCH"
    If you're trying to climb those boards, it's gonna be better just playing bard, is more so what I mean.
    (1)

  8. #17
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I haven't touched BRD in PvP since 4.0 yet, but I've also had little issue climbing as a MCH, for how little I've done so far. I will say - and I hope I don't come off bragging - that I don't see many other MCH who play it well.

    On that note, for any MCHs reading, let me say this: Please don't fully load ammo before the fight. You're cheating yourself out of heat generation for 3 GCDs at the least.
    (1)

  9. #18
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    I haven't touched BRD in PvP since 4.0 yet, but I've also had little issue climbing as a MCH, for how little I've done so far. I will say - and I hope I don't come off bragging - that I don't see many other MCH who play it well.

    On that note, for any MCHs reading, let me say this: Please don't fully load ammo before the fight. You're cheating yourself out of heat generation for 3 GCDs at the least.
    Bard is pretty strong in comparison and don't deal with any wonky mechanics like OH.

    As far as that, Nah you're not bragging, at least on Aether I have yet to see any really decent MCH. The thing about BRD is you don't even have to be decent for it to be strong.
    (0)

  10. #19
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Honestly, if youre playing mch just to play mch youre going to have a bad time. There is no question that brd performs better and will have a larger impact on a match.

    If theres an equally skilled brd vs a mch the brd will just do better until they get the bat or mch gets buffs (like an oGCD)

    Brd just preforms REALLY well with a lot less baggage

    I mean you can still have fun with mch, but expect to hit a wall at some point when you cant burst strong enough with the now gimped melee dps
    (1)
    Last edited by PotatoGirl; 08-30-2017 at 12:40 AM.

  11. #20
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,813
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Well, I'm still happy being DRK. I was afraid Blackest would be stomped. Cover is clunky anyway... Looks like DRK/NIN/BRD/SCH is the way to go?

    I also think these changes are more of a temporary bandage until 4.1, when the new mecha-PVP thing is released and everyone forgets about Feast.
    (0)

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