They have no intention on messing with the difficulty of the fight. Just look at the previous live letter digest and you'll see for yourself. Learn the fight and if you have issues clearing it, grab people in Party Finder.
They have no intention on messing with the difficulty of the fight. Just look at the previous live letter digest and you'll see for yourself. Learn the fight and if you have issues clearing it, grab people in Party Finder.
If I die, forgive me. I used to be a Dragoon.
They already kinda already said they are not going to nerf it as they wanted this fight to be challenging and anyways with echo probably coming in 4.1 that will make it even easier, they never nerfed the final steps of faith which was about the same difficulty.
If I die, forgive me. I used to be a Dragoon.
If someone is really struggling with mechanics they've seen over and over again they're not "casual", they're bad.Yeah, I can hear already all you really expert players say "but it's not hard, leave it as it is" and "but the finale of the MSQ should be hard", just as "but once you get better gear in a patch or two everyone can faceroll it" or even the atrocious "git gud".
People who play FFXIV only casually (the majority, and that.is.okay) also deserve to enjoy the MSQ instead of having this massive source of stress and frustration at the end of the story line
The fight is a refresher course with new bg music. The only “new” mechanic I can think of is the HUGE knock back aoe..but its less that its new and more that we’ve never seen one that big. Tidal wave? Levi. Diamond dust? Shiva. Attack the suddenly exposed body part to speed up the fight? Bismark. etc
I consider myself a casual- don’t really do EXs unless my friends need a body and I’ve never set foot in savage. I beat RM through duty finder on the third day of EA. All but 2 of my team were new and running blind, and a few of the new people had not done their lv 70 quest. After every wipe we talked about what got X killed vs what Y did to survive it, pointed out things to each other (a la, BRD can you watch my mana closer, RDM be more careful with displacement), and even joked around.
It took 3 pulls.
The difficulty was fine then, the difficulty is fine now.
Last edited by Rokke; 08-29-2017 at 02:05 PM.
There are two sides of difficulty I've seen vented about RM:
-Trying to complete it with a pug
-Actual difficulty running it with a premade ( and by that, I mean running with friends and fc mates and not strictly PF)
I found that the ones who voice that RM is too hard are the ones trying to pug because at its core, you're playing with people with all sorts of personal learning speeds. That's primarily what makes not just RM but any other content harder than it could usually be. Premade voices are the lowest. Some actually relished the difficulty with their premade because they know each other skills, dispositions and playing style. Even if they wipe, they tend do so less than pugs because they take time to point out observations and try different strategies and no one gets really stressed out about it.
If you find RM is highly difficult because you're trying to pug it for a clear, chances are of course you're going to intrinsically blame the trial because there's a far wider margin of errors in a collective of unknowns than known people. That's not squarely the game's problem. If you're the lone type or don't have many friends, again, tough luck: you're just going to have to put up with DF until you can find that group that has a desire to win no matter the challenges but also patient (or at least try to be) with one another.
And now my personal RM anecdote:
My first RM run took us six tries. I was co-tanking. We wiped two times on the first half but it was clear that it was just a learning process because on the third (and subsequent tries), we nailed the first part. The "difficult" part of this RM was trying to get the hang of the second half ( the part where you're transported to the other arena). The reason for that is that unlike the first part, the second part wiped us pretty fast, thus it was hard to learn from our mistakes because we couldn't exactly grasp the mechs in their entirety. This took us two more tries.
The fifth time we came close but I botched us up. Turns out I've been messing up dodging the tail mech the second half all those turns (but somehow survived them) because I could not see (from my camera POV) where the tail was landing and I kept getting killed by it. The punishment window in that second half for tanks can spell death for the entire group simply due to how fast ahk morn pops up. On the sixth turn, I made use of my co-tank flexibility to move around freely and adjust my camera to avoid the tails. Those few seconds I spent not dpsing the boss and just simply wait for the tail to come up and dodge it meant that I was ready for ahk morn at all times. The other dps that turn also kept nailing that tail mech and honestly, I can say that turn, it was as if the entire group just played like true experts.
I'm not saying the sixth time was easy. It was still difficult BUT it was only possible to clear it because everyone persevered and to my credit, no one was trying to put anyone else down when they faulted. We only managed to improve at each turn. And no, that did not make us "no-lifers" for spending time on it.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
RM won't be nerfed. It's supposed to be difficult. Otherwise, what's the point of doing an instance if it's too easy?
There are only 2 things to look out for in Royal. Diamond Dust and that blue AOE move that does knock back. If you don't think you can make it to the edge on the blue knock back move, stand in the middle and take the hit. It does't do much damage and easier for healers to AOE heal than raise if you fall off. I say this everytime I get it in trial and no issues clearing
( ' ')/\(' ' )
story. there is no reason to ever come back to it.
anyway I did it twice with pugs. my first time which died on the 2nd pull. and another one which died on the 3rd pull. never had it in trial roulette though i usually don't do this on a 70 job. ppl just need to calm down and if necessary explain mechanics. I see more problems with Susano and Lakshmi story trials. especially susano.
RM is fine and we will get the EX fight in 4.1. I guess it will be much more challenging than the other 2 SB EX fights we have so far.
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