Quote Originally Posted by Vanguard319 View Post
imo, they should never have nerfed multi-shot, then we would at least have a method of dealing spike damage. We have all these abilities that reduce emnity like chameleon and quelling strike, but they're effectively worthless atm considering our damage has been gimped so bad.

As mentioned, arc had enough weaknesses that taking away our ability to do meaningful damage was pointless. (i.e. we're the only dow that is rooted while using basic attacks, lower hp, lowest def, etc.) As it is now, we have no value in a party.
Um, are you aware that even if they had not nerfed multishot, your multishot damage would still be garbage since they reduced non tp attack damage?

I believe this is also why the damage on quicknock sucks balls now, each hit does same as a regular shot from what i've seen. I guess someone forgot to check the tables and re adjust it.

Pre 1.19 archer damage was all in it's normal attacks, and in blood letter for boss fights. It's other tp attacks have always been sub par.

Post 1.19 auto attacks and light shot nerfed, good bye arc dps, oh and nerf blood letter for good measure.

Some one screwed up, it's as simple as that.
Do you think SE will take notice, of this quiet little wheel that needs oil, but isn't squeaking?