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  1. #71
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    I havent met a casual yet who had serious issues with this fight. 4-5 tries when it was new content, now thats it outdated its basically one-shot with trial roulette, maybe 2-shot if too many new people. Those mystery casuals that are unable to do ANYTHING dont exist.
    (4)

  2. #72
    Player
    AlexRaines's Avatar
    Join Date
    Dec 2015
    Posts
    8
    Character
    Aira Raines
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by Chiami View Post
    People who play FFXIV only casually (the majority, and that.is.okay) also deserve to enjoy the MSQ instead of having this massive source of stress and frustration at the end of the story line
    We REALLY need to get over this “everyone should be allowed to do everything with little effort” mentality that pervades this game and its community.

    People don’t DESERVE anything from this game. Put in effort, push yourself, ask others for help learning what certain things do or how to handle things, succeed.

    Have you ever worked really hard at something? Like really worked hard at something? The moment you succeed is a relief and feels a heck of a lot better than when someone hands you that clear.

    In terms of RM, it’s not that complicated of a fight. All of the mechanics are recycled, there’s no enrage, so as long as one or two people are alive, you can feasibly clear it, most moves don’t hurt at all, and best of all, it’s not just a spectacle, but feels like you are fighting a final boss.

    So no OP, I do not think that they should nerf this fight.

    Also, I bet that 90% of the disabled players of this game would be pissed off at you for attempting to white knight them like they need your help. All of the disabled players I’ve played with work hard and don’t complain about their disability, and if they didn’t tell me they were disabled, I wouldn’t even know. And every single one of those players does not let their disability define them.

    This all sounds like git gud, and I guess it is, but the real world doesn’t owe you anything, and neither does this game.
    (33)

  3. #73
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by LineageRazor View Post
    Actually, there IS a soft enrage for Shinryu. Eventually, enough squares will be destroyed by Shinryu's tail that a Tidal Wave is guaranteed to knock you off the edge (unless you have something like Tempered Will to avoid the push). I was with a group last night via Mentor Roulette; DPS just couldn't stay out of the bad so we were pretty much running the fight with just tanks and healers. Was a long grind, and eventually there was no safe place to stand for Tidal Wave. Eventually that Tidal Wave came - and we barely managed a win anyway, thanks to dots and the Paladin using Tempered Will. Everyone else was off the edge, though.
    Huh, I thought you could plan for where the tail lands to avoid things like this? The tail lands where the person with the green marker over their head stands. Granted I think Shinryu also takes a square away no matter what with his earth 100% aether skill, so that could count as a soft enrage, yeah.
    (0)

  4. #74
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    I don't really see a problem with the fight. There are a lot of mechanics present, but most all of them are familiar and only a couple of them are actually dangerous. Most of them are only fatal if you do something dumb, like moving during diamond dust. Getting repeatedly smacked by the tail is bad too, but that's really a user error rather than the mechanic being too hard. The huge 95% room aoe knockback looks intimidating, but the actual knockback distance isn't very big at all, so at worst you should be taking a vulnerability stack from it.

    The only mechanic I've seen consistently be a problem is Akh Morn not being handled properly, often with the healers not paying attention or the tanks not realising they're supposed to stack on one another to prevent the one tank getting steamrolled.

    Edit - and besides, the more geared everyone else gets the easier it's going to be to drag others through the fight as the expansion goes on. It will be nerfed by proxy.
    (0)
    Last edited by Cenerae; 08-29-2017 at 07:43 AM.

  5. #75
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I would argue if people are struggling with Royal Menagerie, they need prob need to practice and get better. I feel like most everything at lvl 70 should be at least a little challenging.

    If you can't beat Royal Menagerie, then what are you going to do when 24 man raid comes out? Ask for them to nerf that too? No thanks. Making everything super easy is causing the game to be really dull already.
    (5)

  6. #76
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AlexRaines View Post
    snip
    If I could like this post more than once, I would. Agreed 100%
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #77
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    i think the only problem is that nothing is really that obvious on the first few tries. some probably do not even know that you can avoid Hellfire's massive damage by simply standing in the water puddle, and the the energy wing blasts are focuses solely on the two tanks of the group; if one of them is down, those energy blasts are going to tear anybody who is not a tank apart.

    for example: diamond dust, or whatever, really got me on the first try. there is nothing that says "dont move!" besides your own team.

    its a really fun boss if you know how to do it. just a little more chaotic and random.
    (1)

  8. #78
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    If the vendor wasn't gated (awesome gate , I doubt this thread would even exist. I will say if a healer is laggy(or has issues) and other isn't way over geared you will probably never clear. A fresh geared healer can't solo heal this. But it is way more forgiving then other fights, you can get raised even after falling off. A dps that can give out the odd raise helps greatly as well.
    (0)

  9. #79
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100

    I don't get it..

    The player base wants difficulty (Super Savage) but also doesn't?
    (2)

  10. #80
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fredco191 View Post
    The player base wants difficulty (Super Savage) but also doesn't?
    It would appear that a fair amount of people want to be challenged if this thread is anything to go by. If difficulty wasn't asked for or even wanted by most of the player base, the devs wouldn't have done so in the first place. The devs will always hear that something is too hard, or that it's too easy. Royal Menagerie however is a nice middle ground. It's not too easy, but it's not overwhelmingly hard either. Just requires situational awareness.
    (0)
    Last edited by Vahlnir; 08-29-2017 at 10:40 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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