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  1. #1
    Player
    AlexRaines's Avatar
    Join Date
    Dec 2015
    Posts
    8
    Character
    Aira Raines
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by Chiami View Post
    People who play FFXIV only casually (the majority, and that.is.okay) also deserve to enjoy the MSQ instead of having this massive source of stress and frustration at the end of the story line
    We REALLY need to get over this “everyone should be allowed to do everything with little effort” mentality that pervades this game and its community.

    People don’t DESERVE anything from this game. Put in effort, push yourself, ask others for help learning what certain things do or how to handle things, succeed.

    Have you ever worked really hard at something? Like really worked hard at something? The moment you succeed is a relief and feels a heck of a lot better than when someone hands you that clear.

    In terms of RM, it’s not that complicated of a fight. All of the mechanics are recycled, there’s no enrage, so as long as one or two people are alive, you can feasibly clear it, most moves don’t hurt at all, and best of all, it’s not just a spectacle, but feels like you are fighting a final boss.

    So no OP, I do not think that they should nerf this fight.

    Also, I bet that 90% of the disabled players of this game would be pissed off at you for attempting to white knight them like they need your help. All of the disabled players I’ve played with work hard and don’t complain about their disability, and if they didn’t tell me they were disabled, I wouldn’t even know. And every single one of those players does not let their disability define them.

    This all sounds like git gud, and I guess it is, but the real world doesn’t owe you anything, and neither does this game.
    (33)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AlexRaines View Post
    snip
    If I could like this post more than once, I would. Agreed 100%
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Nuna's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nuna Chu
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlexRaines View Post
    We REALLY need to get over this “everyone should be allowed to do everything with little effort” mentality that pervades this game and its community.

    People don’t DESERVE anything from this game. Put in effort, push yourself, ask others for help learning what certain things do or how to handle things, succeed.

    This all sounds like git gud, and I guess it is, but the real world doesn’t owe you anything, and neither does this game.

    Your entire response was beautiful.
    (9)
    Quote Originally Posted by Virgil View Post
    Whenever I read this forum I hate myself more often than not when I'm finished. I don't know why I do this to myself.
    Quote Originally Posted by SenorPatty View Post
    You know that thing about how every subbed person has the right to post what they want in the OF?
    I'm starting to question that right.

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AlexRaines View Post
    We REALLY need to get over this “everyone should be allowed to do everything with little effort” mentality that pervades this game and its community.
    In their defense, it is the final fight that unlocks accumulation of things like Tomestones etc at endgame.

    Not saying I disagree. I think that fights should be challenging enough for the content level, and I think Royal Menagerie is perfectly fine.. I am just saying that it's a story fight that gates you toward working on end game content which is where the game "starts" for a lot of people.

    Though without being too harsh, I do question the need for Tomestone gear for those who cannot beat this fight - as they won't really be able to beat any of the new trials that require tome gear in the first place.

    The biggest issue in terms of difficulty is the progression. Royal Menagerie is quite a jump up from the previous instanced story fight. They need to have better difficulty progression to get people used to improving their skills.
    (4)

  5. #5
    Player
    Jelly_Baby's Avatar
    Join Date
    Jul 2017
    Location
    Ul'Dah
    Posts
    53
    Character
    Jelly Baby
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Altena View Post
    The biggest issue in terms of difficulty is the progression. Royal Menagerie is quite a jump up from the previous instanced story fight. They need to have better difficulty progression to get people used to improving their skills.
    Without sounding like im coming across like a dick, at some point the difficulty changes from the MSQ to EX primals, now obviously its noticeably harder doing the latter. But if the MSQ is deemed "easy" and extreme primals are deemed "hard", this difficulty progression you mention has to start somewhere, so what's wrong with it being RM?

    Personally it think the RM needs to be this difficult to prepare players for what's to come in the end game content, especially when they release the 24 man raid.

    Plus, its been said before, now people can enter with i300+ items its now easier.
    (3)

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Jelly_Baby View Post
    Without sounding like im coming across like a dick, at some point the difficulty changes from the MSQ to EX primals, now obviously its noticeably harder doing the latter. But if the MSQ is deemed "easy" and extreme primals are deemed "hard", this difficulty progression you mention has to start somewhere, so what's wrong with it being RM?

    Personally it think the RM needs to be this difficult to prepare players for what's to come in the end game content, especially when they release the 24 man raid.

    Plus, its been said before, now people can enter with i300+ items its now easier.
    I think you massively misunderstand my post. I am not saying that RM needs to be easier. I am saying that content beforehand actually needs to be harder.......

    My point is they just sprout up from nowhere. Again, don't get me wrong - I love the RM fight, and I absolutely think it's tuned correctly for a final boss fight of the story for an expansion.

    The track record for story in this game is facerolley duties where you can let the NPCs do all the work for you, or just press 1 button over and over and you win, followed by one "grand finale" fight toward the end.
    The issue is that there is a very steep curve from complete faceroll / braindead easy and RM.

    I wouldn't consider RM faceroll or close to it. People were comparing it to ex primals which I disagree with. I think the closest comparison in difficulty is about the same in difficulty as a 24-man raid boss (if they were tuned to be 8-man).
    People were having a considerable amount of trouble clearing it, which is totally fine - but the issue is that difficulty in this game is like an on/off switch. There is no progression like I mentioned before..
    The progression should start as early as when you're fending of ghosts in that level 10 or whatever quest in Lower La Noscea with Y'shtola. It shouldn't just suddenly hit you at the end of the 3rd expansion.
    (6)

  7. #7
    Player
    Jelly_Baby's Avatar
    Join Date
    Jul 2017
    Location
    Ul'Dah
    Posts
    53
    Character
    Jelly Baby
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Altena View Post
    Snip Snip
    I misinterpreted your post lol. My bad!

    But I agree with you though, every MSQ duty up till this point is very easy so yep, the jump from that to the RM fight is a big step up. Sorry about that
    (2)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Altena View Post
    The progression should start as early as when you're fending of ghosts in that level 10 or whatever quest in Lower La Noscea with Y'shtola. It shouldn't just suddenly hit you at the end of the 3rd expansion.
    What I find odd is they seem to have this difficulty curve in leveling dungeons, but it tempers off completely throughout all other forms of content. Granted, the only reason Bardem's Mettle and Doma Castle hurt is because people try doing them with old Shire gear. Still an improvement the facerolls that Susano and Lakshmi were.
    (4)

  9. #9
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    What I find odd is they seem to have this difficulty curve in leveling dungeons, but it tempers off completely throughout all other forms of content. Granted, the only reason Bardem's Mettle and Doma Castle hurt is because people try doing them with old Shire gear. Still an improvement the facerolls that Susano and Lakshmi were.
    Yeah I absolutely agree here.

    I mean the dungeon difficulty curve is actually pretty decent. I just finished leveling my first tank of SB and was actually surprised how hard the final boss in Abania hits, and the 2nd boss is not too far off that. This was the case with Heavensward as well, and the earlier "hard mode" dungeons in ARR such as Tam-Tara & WP.
    It's like once they hit DR:Expert dungeons they just stop giving a damn about difficulty progression these days.

    Quote Originally Posted by AlexRaines View Post
    I, as well, don't disagree with you. The fact that it locks gear behind the trial is more than a bit silly.And it is definitely a step up from other trials to this point. But it's a final boss and gear and dps isn't what prevents people from clearing the fight. What prevents people from clearing it is a basic lack of understanding of mechanics. In this fight in particular, there are really only 3 things that should be difficult for players who are still unaccustomed to mechanics - the chain between players, the earth move, and akh morn (though all of those just rely on remembering previous trials). All of the other mechanics are things that people should use common sense on how to handle:

    hellfire (how do I handle fire in the real world, probably something to do with the water on the ground)
    judgment bolt (lightning and water don't mix)
    tidal wave (probably is gonna push me like in real life, should get as close as I can to avoid getting knocked off)
    aerial blast (wind is pushing me from the center, I should probably get as close as I can to avoid being pushed off)
    big marker with arrows pointing in (people probably want to stand on top of me)
    a crack on a panel (I probably shouldn't stand here unless I absolutely have to)

    The game definitely needs a better tutorial, especially with players jumping through story and levels with tales of adventure potions (why isn't the hall of the novice required?) but sometimes the game doesn't need to hold players hands so that they can figure out the mechanics. Sometimes players just need to look within.
    Again, I am not saying there is anything wrong with the fight at all. I am simply saying that there is no lead up to it. The difficulty of content people are required to complete beforehand is quite literally faceroll, and it just doesn't really prepare them for that fight.
    I am not talking about simple gear check or "not knowing your class" issues like you mentioned - I am talking about mechanics ie. staying alive.

    A vet that has done all of the dungeons, 24 man raids, and the primals will know the mechanics as they show up.. However a lot of that content is side content, and someone who is catching up to the game now may have some difficulty in recognizing the mechanics.

    I mean my point here is that I understand why some people find it difficult, and a big part of the blame in my eyes, is the lack of a difficulty curve that prepares you for it.

    No, it's not a difficult fight, subjectively, compared to a lot of the other content in the game. However for a new comer who is just chipping through the entire story and catching up will likely be seeing a lot of those mechanics for the first time.

    Should it be nerfed? Absolutely not. Should there be more fights that progressively get harder through the story so that it prepares people for it? Absolutely.
    (1)
    Last edited by Altena; 08-29-2017 at 11:32 PM.

  10. #10
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    What I find odd is they seem to have this difficulty curve in leveling dungeons, but it tempers off completely throughout all other forms of content. Granted, the only reason Bardem's Mettle and Doma Castle hurt is because people try doing them with old Shire gear. Still an improvement the facerolls that Susano and Lakshmi were.
    Doing them in all augmented Shire gear isn't that bad. It depends on how good/bad your RNG is(I just finished leveling my BRD on the weekend...was in augmented Shire all the way to 70 - except boots which were Bardam, at 69). The player's skill affects it more than the gear. Yes, the gear does make it so you can deal/take more damage, but the skill will prevent you from eating stuff you shouldn't.
    (0)

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