WAR has problems. It's not weak, but it doesn't stand out in any way or offer anything the other tanks don't.
WAR has problems. It's not weak, but it doesn't stand out in any way or offer anything the other tanks don't.


I'd say it has more mitigation than any other tank. Not to mention Holmgang, arguably the best tank invuln due to the short CD. In O1s you can Holmgang both Twinbolt after Charybdis combos, in O2s you can holmgang every tankbuster, in O3s you can Holmgang every other Critical Hit, and in O4s you can cheese the tank swaps for Thunder and for Delta Attack, making the fight quite a bit easier.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Cooldowns don't make a difference. Anything beyond what you need to comfortably survive is pretty much a waste. A PLD/DRK combo can tank any fight easily, and swapping one out for a WAR doesn't mean you'll see any noticeable dps increase from less tank stance or more healer dps uptime. Right now PLD/DRK has the 5 fastest kills on both A3S and A4S, so where does WAR's supposedly superior mitigation and dps actually make a difference? There are fast WAR groups too, of course, but why doesn't WAR outperform the other two in speedruns where utility is less important and maximising dps is incredibly important?I'd say it has more mitigation than any other tank. Not to mention Holmgang, arguably the best tank invuln due to the short CD. In O1s you can Holmgang both Twinbolt after Charybdis combos, in O2s you can holmgang every tankbuster, in O3s you can Holmgang every other Critical Hit, and in O4s you can cheese the tank swaps for Thunder and for Delta Attack, making the fight quite a bit easier.
In O2S you can LD > HG > LD the first 3 Evilspheres, and at this point I don't think groups should be seeing the 4th. I'm sure there are plenty of average groups not even seeing the 3rd now. In O4S you can LD all 3 Delta Attacks and have Hallowed for the 1st and 3rd Double Attacks. O3S isn't really threatening when all 3 tanks gain a ~33% mitigation cooldown from Awareness. You can mitigate a lot of Critical Hit's damage with just Awareness, TBN, Sheltron/Intervention and Cover, leaving other cooldowns like Rampart and Shadow Wall free for autoattacks.
Holmgang is great, but its strength is exaggerated. All 3 tanks can tank any fight just fine, and it's completely unnecessary even for speedruns which is shown by all the groups that don't have a WAR. Why rely so much on a cooldown that leaves you at 1hp when you have "free" skills like Sheltron/Intervention and TBN to make everything survivable? You'll need healing either way unless you use Defiance for Equilibrium, which you really don't want to do.
yes warrior is weakest of the tanks
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