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  1. #1
    Player
    Lyraele's Avatar
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    Oct 2016
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    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70

    Any way to see HQ ingredient impact outside of game?

    So I'm enjoying putzing around with the crafting simulator (http://ffxiv-beta.lokyst.net/#/simulator), and using it to come up with a recipe for stuff while out of game. But one thing that it is not obvious to me how to do is how to provide the initial starting quality of the recipe? Specifically, I crafted a ton of HQ Quicksilver to use to make HQ Poison Potions for the Leve that wants them, and I have a recipe that the simulator claims will work 100% of the time with 90+% chance to HQ assuming NQ materials. But I'd like to input the actual impact of HQ Quicksilver and see how it does. How does one go about that outside of the game? Thanks in advance!
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  2. #2
    Player
    magnanimousCynic's Avatar
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    Nov 2014
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    Ul'Dah
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    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    No real way to do it besides just writing down the numbers the item gives and putting those into the simulators. :\
    (0)

  3. #3
    Player
    Ksenia's Avatar
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    Oct 2011
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    Ul'dah
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    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Individual, no. Short of checking the recipe in the drop down or writing them down from n game but all HQ is always half the quality bar.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #4
    Player
    magnanimousCynic's Avatar
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    Nov 2014
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    Character
    Wynne Yilmaz
    World
    Gilgamesh
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    White Mage Lv 100
    I may be remembering wrong, but for some recipes it's impossible to have 50% of the bar as they may use materials that can't be HQ, like Demimateria.
    (0)
    Last edited by magnanimousCynic; 08-27-2017 at 04:14 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #5
    Player
    TitaniaZero's Avatar
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    Aug 2013
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    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    You are right. There are some things you can't get HQs for. So the 1/2 of the HQ bar won't work for those.
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  6. #6
    Player
    Caimie_Tsukino's Avatar
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    Feb 2014
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    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    I may be remembering wrong, but for some recipes it's impossible to have 50% of the bar as they may use materials that can't be HQ, like Demimateria.
    Oh I remember it very clearly! Back in the old days, I made sooooo many shiny i95 aspected primal weapons! Although they're only for glamor, I always tried my best to HQ them for the sake of my pride. And since they were ridiculously difficult to HQ, I tried to get as many HQ mats as possible. Thus, I remember very clearly that despite my effort, I could only gain soooo little quality from using HQ mats! The Tremor (Titan) weapons were slightly easier because you could cheat with 10x HQ terminus putty!!! XD Whereas the Inferno (Ifrit) weapons and Vortex (Garuda) weapons didn't have that option!
    (1)

  7. #7
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    It's Something like : ((max quality /2) /100) x ((itemlevel / combined itemlevel) x 100)

    So in the ops case with his poisoning potion
    quicksilver has an item level of 3
    morbol vine has an item level of 30
    formic acid has an itme level of 31.
    there's 1 of each of the ingrediants so the total item level of the synth is 64

    The maximum quality required for the recipe is 1853

    So to work out how much each of those ingrediants contributes towards quality you divide maximum quality /2 and by 100. which in this case is 9.26

    we then multiply that by the percentage of the recipes ilevel contributed by that ingredient

    so 3 / 64 x 100 = 4.6875% so quicksilver contributes 4.67% of the starting quality

    we then multiply the quality by the ingredient and we get 9.26 x 4.6875 and quickisilver now equates to 43 starting quality in this synth.

    The eother way to do it. is

    ((maxquality /2) / (combined item level of ingrediants)) x item level of ingredient

    in this case its then 926 / 64 = 14.4

    then 14.4 x quicksilver (3) = 43.4

    The math is accurate but pretty sure there's a much simpler way to express the equation I just can't remember it off hand.
    (2)
    Last edited by Dzian; 08-28-2017 at 01:56 AM.

  8. #8
    Player
    Elamys's Avatar
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    Jul 2015
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    Gridania
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    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I've never seen starting quality go higher than about 17%, with all HQ mats?
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  9. #9
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
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    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dzian View Post
    It's Something like : ((max quality /2) /100) x ((itemlevel / combined itemlevel) x 100)

    So in the ops case with his poisoning potion
    quicksilver has an item level of 3
    morbol vine has an item level of 30
    formic acid has an itme level of 31.
    there's 1 of each of the ingrediants so the total item level of the synth is 64

    The maximum quality required for the recipe is 1853

    So to work out how much each of those ingrediants contributes towards quality you divide maximum quality /2 and by 100. which in this case is 9.26

    we then multiply that by the percentage of the recipes ilevel contributed by that ingredient

    so 3 / 64 x 100 = 4.6875% so quicksilver contributes 4.67% of the starting quality

    we then multiply the quality by the ingredient and we get 9.26 x 4.6875 and quickisilver now equates to 43 starting quality in this synth.
    The Quicksilver was indeed like 42 or 43 in the recipe. Nice to see there's actual math, a spreadsheet can be my friend. Thanks!
    (0)