Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Or to come at the problem from another side, stop adding new types of bait(and probably strip out a few since we already have so many). Smaller fish everywhere would be perfectly fine with little worms. Also, focus more heavily on the concept of isolating a desired catch at a given hole with a specific bait.
    (13)

  2. #2
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Limecat View Post
    Or to come at the problem from another side, stop adding new types of bait(and probably strip out a few since we already have so many). Smaller fish everywhere would be perfectly fine with little worms. Also, focus more heavily on the concept of isolating a desired catch at a given hole with a specific bait.
    Ding, ding, ding. Solution right here. There are too many varieties... of just about everything in this game. Remember when we had 5 grades of every type of glamour prism (and even now we still have a prism type for each crafting job for some reason)? That's the general approach SE takes to consumables in this game. 3 or 4 different lures, usable from level 1. Freshwater bait, ocean bait, again usable from level 1 to 100. We shouldn't need more than that.

    In fact, lures should work exactly like spear gigs do. Let's say there's a lure for each type of fishing (ocean, fresh water, lava, cloud, etc). As you learn them your lure box grows, and you can select them the same way you do gigs. no need for it to even be a consumable and no need for inventory.
    (11)
    Last edited by FaileExperiment; 08-27-2017 at 10:10 AM.

  3. #3
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by FaileExperiment View Post
    Ding, ding, ding. Solution right here. There are too many varieties... of just about everything in this game. Remember when we had 5 grades of every type of glamour prism (and even now we still have a prism type for each crafting job for some reason)? That's the general approach SE takes to consumables in this game. 3 or 4 different lures, usable from level 1. Freshwater bait, ocean bait, again usable from level 1 to 100. We shouldn't need more than that.
    And even after simplifying glamour, they still left the other prisms as craftable items for some reason rather than just changing all references to them to point at something else...

    And a side-gripe, but on a similar subject is the way items from gathering work. I know why new tiers exist (so gatherers have new things to get), but it leads to really wonky stuff like pine... pretty much anything... being superior to Oak or Yew. Really wish there were a way to revisit that sort of thing. :-(
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Limecat View Post
    Or to come at the problem from another side, stop adding new types of bait(and probably strip out a few since we already have so many). Smaller fish everywhere would be perfectly fine with little worms. Also, focus more heavily on the concept of isolating a desired catch at a given hole with a specific bait.
    They use the baits for the level requirement.
    In the sense that you need a bait with a higher level than the fish with the lowest level in the fishing spot have.
    Another way to solve it if the devs use the angle rod for the level requirement, that you can't catch a fish that have a higher level than the rod
    (0)
    Last edited by Felis; 08-27-2017 at 10:56 PM.