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  1. #1
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    We don't need medals deleted, just adjusted a bit so you aren't insta killed like now because there's no way to spread the medals around with the current damage output and defensive CDs. 4 stack tank? Dead. 1 stack anything else? Dead. Being in the lead is way too punishing now. Anyone who played before 4.0 can see this.
    (0)

  2. #2
    Player
    RalLamora's Avatar
    Join Date
    Jul 2014
    Posts
    12
    Character
    Ral Lamora
    World
    Odin
    Main Class
    Lancer Lv 70
    It definitely needs adjusting. Winning is far too punishing.
    (0)

  3. #3
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Korihu View Post
    We don't need medals deleted, just adjusted a bit so you aren't insta killed like now because there's no way to spread the medals around with the current damage output and defensive CDs. 4 stack tank? Dead. 1 stack anything else? Dead. Being in the lead is way too punishing now. Anyone who played before 4.0 can see this.
    I never understood why different classes had the same medal thresholds as each other. You could do some fun stuff by giving tanks & melee more initial medals & capacity, and taking them from healers and ranged.

    Something like:

    Tank / 150 Initial / 250 Heavy Medal
    Melee / 125 Initial / 200 Heavy Medal
    Healer / 75 Initial / 150 Heavy Medal
    Ranged / 50 Initial / 150 Heavy Medal

    One balance issue that crops up is that you can safely ignore tanks unless they overstack, because they simply can't take "enough" medals to be relevant. Boosting their default & carriable medals would do a lot to help with that.
    (0)