


Well, I just want to be able to lvl BLM and SMN and not have to be healz
. . . People die when I heal. . . Ask anyone who has partied w/ me on Lindbulm. . .

I think they should have just remade everything instead of trying to fix this broken armory system



I like the concept of the Armory system. There is nothing wrong with it in concept really, just that the way the previous dev team made it was not really... good. They could have done a lot better. I respect Yoshi since he is trying really hard to fix this game. Little by little things are changing. And I have faith that by 2.0 we will have the game FFXIV deserved to be.


The armory system, in my humble opinion, was doomed at inception. Something I have noticed after years of video games, table top gaming, and design; more degrees of freedom you give players harder it is to balance the game. The armory system with custom stats, custom classes, and gear had an insane level of freedom to players. Players, by the nature of being a player, try to min/max stats until they will break the system. From what I can tell, Yoshi is walking a fine line of keeping as many degrees of freedom to keep players happy and subversively add restrictions to balance game play.I like the concept of the Armory system. There is nothing wrong with it in concept really, just that the way the previous dev team made it was not really... good. They could have done a lot better. I respect Yoshi since he is trying really hard to fix this game. Little by little things are changing. And I have faith that by 2.0 we will have the game FFXIV deserved to be.
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Like a good stalker, I'm always there.



Liked because I lol'd.The armory system, in my humble opinion, was doomed at inception. Something I have noticed after years of video games, table top gaming, and design; more degrees of freedom you give players harder it is to balance the game. The armory system with custom stats, custom classes, and gear had an insane level of freedom to players. Players, by the nature of being a player, try to min/max stats until they will break the system. From what I can tell, Yoshi is walking a fine line of keeping as many degrees of freedom to keep players happy and subversively add restrictions to balance game play.


Last edited by Klive; 11-09-2011 at 02:27 PM. Reason: 3.1415
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.



In an effort to close the gap in these WHM/BLM arguments, I have performed an analysis of the canonical backgrounds that FFXIV has provided, and posted in the topic HERE. I pray that this analysis will quell most peoples' concerns, if they view it objectively.



Classless. Level-less. Every character can basically do everything, given enough time. Zero restrictions on what skills you can train. Everything is player driven.
I'm not a player of the game simply because I'm not a fan of the genre, but I really adore the overall game design.
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