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  1. #301
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by EdenArchangel View Post
    So.... can this news be interpreted as major changes from the base happening later, in time for introduction of jobs?
    I can't be a black mage without elemental nukes, lol
    I think it should be interpreted as more concrete information is coming very soon.
    (1)

  2. #302
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Well, I just want to be able to lvl BLM and SMN and not have to be healz
    . . . People die when I heal. . . Ask anyone who has partied w/ me on Lindbulm. . .
    (0)

  3. #303
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think they should have just remade everything instead of trying to fix this broken armory system
    (3)

  4. #304
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Darkhaund View Post
    I think they should have just remade everything instead of trying to fix this broken armory system
    I like the concept of the Armory system. There is nothing wrong with it in concept really, just that the way the previous dev team made it was not really... good. They could have done a lot better. I respect Yoshi since he is trying really hard to fix this game. Little by little things are changing. And I have faith that by 2.0 we will have the game FFXIV deserved to be.
    (0)

  5. #305
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60

    dropped my taco

    Quote Originally Posted by Bowen View Post
    I like the concept of the Armory system. There is nothing wrong with it in concept really, just that the way the previous dev team made it was not really... good. They could have done a lot better. I respect Yoshi since he is trying really hard to fix this game. Little by little things are changing. And I have faith that by 2.0 we will have the game FFXIV deserved to be.
    The armory system, in my humble opinion, was doomed at inception. Something I have noticed after years of video games, table top gaming, and design; more degrees of freedom you give players harder it is to balance the game. The armory system with custom stats, custom classes, and gear had an insane level of freedom to players. Players, by the nature of being a player, try to min/max stats until they will break the system. From what I can tell, Yoshi is walking a fine line of keeping as many degrees of freedom to keep players happy and subversively add restrictions to balance game play.
    (3)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  6. #306
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Klive View Post
    The armory system, in my humble opinion, was doomed at inception. Something I have noticed after years of video games, table top gaming, and design; more degrees of freedom you give players harder it is to balance the game. The armory system with custom stats, custom classes, and gear had an insane level of freedom to players. Players, by the nature of being a player, try to min/max stats until they will break the system. From what I can tell, Yoshi is walking a fine line of keeping as many degrees of freedom to keep players happy and subversively add restrictions to balance game play.
    Liked because I lol'd.
    (0)

  7. #307
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Klive View Post
    The armory system, in my humble opinion, was doomed at inception. Something I have noticed after years of video games, table top gaming, and design; more degrees of freedom you give players harder it is to balance the game.
    *points at Eve Online*
    (0)

  8. #308
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dreamer View Post
    *points at Eve Online*
    Sorry, never played it. Please post more info so I can understand what your point is exactly. I can only assume it gives a large amount a freedom to players and is balanced; is your point.
    (0)
    Last edited by Klive; 11-09-2011 at 02:27 PM. Reason: 3.1415
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  9. #309
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    In an effort to close the gap in these WHM/BLM arguments, I have performed an analysis of the canonical backgrounds that FFXIV has provided, and posted in the topic HERE. I pray that this analysis will quell most peoples' concerns, if they view it objectively.
    (0)

  10. #310
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Klive View Post
    Sorry, never played it. Please post more info so I can understand what your point is exactly. I can only assume it gives a large amount a freedom to players and is balanced; is your point.

    Classless. Level-less. Every character can basically do everything, given enough time. Zero restrictions on what skills you can train. Everything is player driven.

    I'm not a player of the game simply because I'm not a fan of the genre, but I really adore the overall game design.
    (0)

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