I think that's what drove me to spark this conversation... the tome treadmill. It's not fun anymore. People run dungeons half asleep, get agitated because "it's a time sink", get upset that we "have" to run them for tomes to get gear that will let us get better tomes for better gear... It's too late to restructure the designs but something to break up the monotony would be refreshing. Neophyte mentions above that perhaps POTD-style traps wouldn't be the best answer, but perhaps there could be other ways or mechanics that already exist that would change the way we play/grind. Maybe adding randomization to boss attacks instead of seeing the same thing every time. I don't know. I guess that's why these forums are here.

Personally I think the tome grind needs to change. Dungeons play a big role in that and our list just keeps growing but I would like to see something different or random happen each time I run it.