Can't say I ever noticed this happening to me. I have found the chocobo to be very useful. Not flawless though, haha the ai needs some work.
Maybe this is why I don't find the chocobo problematic. I don't assume a bird ai is going to heal as well as a player.
>needs heal right now or will die...how has a boost to healing killed you?
>choco uses Choco Surge
>die
It's not tough to figure out. It would be another thing if they immediately started healing after using it, like how a WHM can start casting a Cure much quicker after they use Divine Seal / Largesse (but even then, sometimes that partial-second off-GCD delay is enough for someone to die when they otherwise might have lived with an immediate Cure). But... they don't. It takes them like 5-6 seconds to begin using another action, which is an *incredibly* long time in a game like this.
Puppetmasters in FFXI could probably all give you horror stories about how their healer puppets let them die because they insisted on casting Blindna instead of Cure.
Encountered this most often when trying to solo treasure maps and A ranks back at 50 cap, or FATE bosses at pretty much all levels.Although I don't see why someone would choose to pull so many enemies that they are at risk of dying despite the supplemental chocobo healing.
It's not always a matter of intentionally pulling more enemies, you know.
Which is fair, but I also don't think it's unfair to expect giving the chocobo more healing abilities to make its ability to keep you alive *better* instead of worse.I don't assume a bird ai is going to heal as well as a player.
When you have people intentionally keeping their healer chocobos at rank 4 just to minimize the other crap they can use that isn't Choco Cure, there's kind of a problem with the system.
Last edited by Fynlar; 08-23-2017 at 11:33 PM.
Maybe if the cocobo system behaves exactly as the summoner's pet, we can get his skill bar and in obey mode we do whatever we like with it.
Chocobos:
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I am also of the mindset that how chocobos, especially the healer ones, should have the priorities tweaked. It's not an issue on this character (that you can see when I post), however, my ALT is another story. Doing FATEs, I find my chocobo rather lack luster and I've run into the issue of my chocobo throwing regens up, using surge and........ me dying because the regen is pitiful, and it doesn't want to use cure until you're at 30% HP and will only use it so often, even as your HP gets lower and lower. Pots only heal so much, you only have so many CDs, and other abilities like second wind or bloodbath may not be enough.
Like I said, not an issue on my main ('cause rank 18 with high enough stats to withstand stupid AI), but my ALT definitely feels the lack of.... love? the chocobo AI seems to have employed. Also, yes, even on my main, setting your chocobo to just heal and having them stack on you is the dumbest thing ever. Then you switch your bird to freestance just so it'll stand behind or to the side of a mob, but spends less time healing (also leading to an issue at times).
Instead of giving silly things like summoner glamours, myself, and I'm sure others, would actually like to have the companions we use in battle to get a little tweak here and there as a quality of life change. Something everyone can enjoy and not just a single job.
You know, in a situation where your HP is so low that the Chocobo pausing to cast Surge means you die, you'd probably still have died even if it attempted to heal you first. The fact that your HP even got that low in the first place means you were already on your way out and the Chocobo's healing was just delaying the inevitable.
With this character's death, the thread of prophecy remains intact.
My chocobo is the same, i have died on several occasions because he insists on healing himself at 80% or something over me even though he is fully leveled (Max Rank) and i have him set as healer
I find that the chocobo has a really big problem with the priorities it has, as the OP suggest.
Simply put: the bird's pretty silly.
I get the idea that they want to buff themselves to give a better heal. But doing that at sub 50% is risking it.
The point of the matter is that the AI isn't intelligent enough to look at who they are healing and decide what would be best.
The regen should be 50%+ Beyond that, it should be Choco Cure and Surge only at 50%+ as well.
Cure needs a higher priority use. It friggen has more of a priority use when it's on it's standard stance instead of healing stance. Which baffles me.
(And i'm talking about when I activate him when I'm killing stuff 4-5 levels higher than me. Sometimes I just need him to keep me up long enough to kill them with the fact I may miss 30-40% of my attacks so it'll make the fight longer and the healing requirements higher. I'm well aware taking on a mob higher like that, I'm risking death. But this would be a lot less severe if my birb knew when to heal with what skills a bit more than it does now.)
So yeah, completely agree with the OP. My level 20 birb is just silly.
When you are better off throwing your bird in standard stance instead of pure healing stance cause you can't trust the bird to keep you alive, there's an issue.
No, not necessarily. You're really underestimating just how much of a delay Choco Surge adds.You know, in a situation where your HP is so low that the Chocobo pausing to cast Surge means you die, you'd probably still have died even if it attempted to heal you first.
Surge pretty much means I am gonna eat two more auto attacks + possibly a special attack (the sort that isn't a dodgeable AoE and is just direct damage) from every enemy that's on me, and if you're not a tank that can be a significant amount of damage.
If the chocobo actually stayed on top of healing such that it usually didn't LET you get down to the point where you enter the "heal or die" situation, that would be one thing, but it doesn't... especially if the chocobo is taking hits and needs to heal itself too (far more likely if you're using the boneheaded "healer stance"), which just diverts its attention even more.
Last edited by Fynlar; 08-24-2017 at 10:06 PM.
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