But the walls contain 2-3 packs which completely nulls that point. The walls would be 1 pack each if SE was enforcing what you're
Implying.
Originally there was none, I feel 1-3 packs is actually pretty okay. and a lot less stresful for those who are still learning to tank and have tank anxiety. If the best way to a group peace is compromise in my opinion mind you, groups of 2-3 seems a more fair compromise then trying to throw a wall up on every set and the best way the game developers could say "Hey this is our vision but both side a and side b we hear you and want to find the best solution to make you both happy." It's my take on a lot of speed runners taking it to PF(and sometimes even I join these groups. I do know how to speed run and I do love blowing things up as a blm! I just take most of my fun from ffxiv from the people and encounters with new people) is just a great way to ensure they get to rush the content and fit in as many as they can in the short timeframe they have to work with at that time.
I do not shun these people who want to go fast and PF, I think they are smart. Like walling 2-3 I feel the people who take speed runs to pf are equally trying to compromise for a system everyone can enjoy and a less guilt ridden feel if they have to kick someone for being slow in a "Speed run pf" vs a random person in a df that leaves them feeling mixtures of anger, frustration or guilt for kicking someone just because they were learning. In a way to me its no different then spending weeks learning to do a raid, getting good at it and only joining pf's that are to the same expectations. Its not condeming to say "Make or join a pf for speedruns" its saying "do yourself a favor, if it is likely to give you a headache to have to deal with people like that today, maybe you only have2 hr till reset or work, who knows, try pf, don't get held back because you can be selective.
I enjoy the people and though I do advocate for PF a speed run if slower players upset you or keep you from meeting your goals.I play like... 3-5 characters and slow doesn't always get my caps in. I might enjoy helping new players and taking my time in df but thats why I only que that way if I have time to be in the moment with the party and perhaps have good, abeit slower, time.
Last edited by Kyri; 08-24-2017 at 02:27 AM.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
My previous post got deleted for something unrelated (I believe) to what I said in a reply to you, so I will say it again..I enjoy the people and though I do advocate for PF a speed run if slower players upset you or keep you from meeting your goals.I play like... 3-5 characters and slow doesn't always get my caps in. I might enjoy helping new players and taking my time in df but thats why I only que that way if I have time to be in the moment with the party and perhaps have good, abeit slower, time.
This thread is not about speed, or players that would prefer "a slower run".
Nor is it about players who don't want to do a single-pack run.
This thread is not about whether people should pull groups or do singles in a dungeon.. I don't think anyone here is really complaining about that so much..
This is about a DPS adjusting to what the tank pulls.
If a tank has more than 4 mobs on them, then all DPS jobs should be using their AoE skills. End of story.
Tanks run out of buffs.
Healers run out of buffs & MP.
Not killing the mobs fast enough because 1 or both of the DPS decide they want to practice their single target rotation, or do not believe in using AoE for some reason or another is only putting excess stress on the tank and healer.
The tank is the player who sets the pace of a dungeon.
If the tank decides to pull 10 mobs, then the DPS should be adjusting to this and using AoE skills.
If they are only pulling a single pack, then DPS should generally be doing single target at 3 or less (varies depending on job).
There is literally no argument for the counter here.
Again, I will highlight the point for clarity.
It's not about whether you want to do a speed run or a slow run - it's about adjusting to the rest of your party and performing your job as a DPS, depending on how many mobs are in play.
That is what striking dummies, the dungeon bosses, and Stone, Sky, Sea is for.
When there are 4 or more mobs, you should be using AoE skills.
You're literally causing the other 3 players in your party unnecessary stress.
Last edited by Altena; 08-24-2017 at 11:33 AM.
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