*activating the automatic lalamatic thread re-railer*

Guys, the topic is "Where are all the healers?" Not, "Should healers DPS?"

As I said in my first post, the issue is the developers mishandled white mages and scholars while introducing two exciting damage dealer classes. As a result, a lot of players jumped roles causing a shortage of healers.

I feel the solution is for the developers to reexamine all three healing jobs (WHM, SCH, & AST) and ask themselves how can we make these jobs fun? There is a book on web design called the Big Red Fez. It's ten years old and dated now but it contains advice I think is relevant to game design. Make it clear, make it easy, don't confuse people, don't abuse permission, & reward the monkey when he finds the banana.

In other words, make each ability clear to understand, make the job easy, don't confuse the player with annoying job mechanics, don't tie too many abilities to special conditions, and offer a reward* for good play. If S.E. can do this, we will see people return to healing.

*By reward, I mean something which provides entertainment for the player. This could be a grand spell effect, music, a special buff, etc... anything that gives the player the sensation of "well done!"