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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,123
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Tank role action complaint time

    Most abilities in Tank Role are re-skinned DRK abilities... so those should not be on role action as they pretty much mandatory... no matter the situation... abilities that don't make sense due to being previous DRK abilities are Interject, Low Blow, Reprisal, Rampart, and Anticipation... abilities that do make sense are Convalescence, Provoke, Awareness, Ultimatum, and Shirk... abilities that should be on tank role action are Foresight (which was the 20% Defense boost for 20 sec), Bloodbath, Mercy Stroke, and Fracture(but make it oGCD DoT), meaning they would need to make a 1 new role action that makes sense for ALL tanks to have or use a 3.xx PVP ability that was usable by all tanks as a role action... anyone who agrees please try keep it 10 pages max. don't want this thread to getting out of control... like DRK complaint threads...
    (0)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    hmmm you are aware that those changes were based on how often tanks use certain option and created some based on feed back. There are a lot of people who think they can tank, have their own style, and didn't use certain actions either out of ignorance or just didn't want to learn rotations. Even with new roles people still don't use them properly -.-/
    (1)
    Last edited by ManuelBravo; 08-23-2017 at 04:43 AM.

  3. #3
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ManuelBravo View Post
    hmmm you are aware that those changes were based on how often tanks use certain option and created some based on feed back. There are a lot of people who think they can tank, have their own style, and didn't use certain actions either out of ignorance or just didn't want to learn rotations. Even with new roles people still don't use them properly -.-/
    Still, they lack utility overall. They are more "Must have" you can hardly swap, especially not at will, because you will either have to take some of them for proper content, or be suboptimal :x.

    Choice only matter when choices are equally usefull, when some are underwhelming and some are mandatory, choices are just the illusion of ones.
    (2)

  4. #4
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Well. First of all...

    4 Role Skills were taken directly from PLD. 2 were taken directly from DRK. 2 took away the silence on Spirits Within and the oGCD stuns from WAR/DRK. And 2 are brand new. It's PLD who lost the most skills to the Role system, not DRK.

    Anyways... exactly what are you trying to propose here? That Interject, Low Blow, Reprisal, Rampart, and Anticipation be outright replaced with Foresight, Bloodbath, Mercy Stroke, and Fracture? I don't think that would work. Mercy Stroke and Fracture, for one, would be instantly mandatory forever because they deal damage. This contradicts your complaint about some actions being mandatory. Rampart is outright better than Foresight; there's no point in swapping them.

    Yeah, some actions are seen as mandatory... but giving them to jobs this way is still a more elegant solution than having three different skills that do exactly the same thing.
    (8)

  5. #5
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by DRKoftheAzure View Post
    Snip
    I have a hard time understanding the logic behind abilities that do/don't make sense in your example...
    I mean I can understand for Voke/Shirk/Ultimatum but why is Conva Ok whereas Rampart isn't OK?
    Nonetheless, the idea of role action is to provide a baseline toolkit of abilities.
    The only thing that's bad is that 3 of the 5 slot are pretty much locked, giving only reprisal and conva to be swappable in some content.
    At the sametime, I'd hate to have to swap my role abilities all the time.
    (2)

  6. #6
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by DRKoftheAzure View Post
    snip
    Ultimatum makes sense to you? It's traaaaaaaaash. Unless, I dunno, we get a Shedload of adds in a fight and both tanks have to auto die and be ressed or smthng...maybe then, if it's not when adds are half dead that tanks die....and the adds have a big healthbar...I guess it makes sense then?
    (4)

  7. #7
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Or we have to have some uber quick tank swaps within voke cool down maybe! But again this is daft fight design just to validate the ultra well thought out aoe provoke
    (0)

  8. #8
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shinkyo View Post
    I have a hard time understanding the logic behind abilities that do/don't make sense in your example...
    I mean I can understand for Voke/Shirk/Ultimatum but why is Conva Ok whereas Rampart isn't OK?
    Nonetheless, the idea of role action is to provide a baseline toolkit of abilities.
    The only thing that's bad is that 3 of the 5 slot are pretty much locked, giving only reprisal and conva to be swappable in some content.
    At the sametime, I'd hate to have to swap my role abilities all the time.
    Rampart, Provoke, and Reprisal are a must have, Shirk is needed for 8 men content, which leaves Convalescence and Awareness. Awareness can be switched with Shirk if 4 man dungeons unless you need a silence. Everything else is kinda of ass.
    (0)

  9. #9
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Donjo View Post
    Well. First of all...

    4 Role Skills were taken directly from PLD. 2 were taken directly from DRK.
    Let's not pretend Rampart wasn't taken out of DRK the same way it was taken from PLD. The difference is that Rampart is much more generic than something called Shadowskin and they went with that, and Anticipation is obviously Dark Dance's cross-role equivalent. I don't know why they mentioned Interject since DRK never had a Silence move, but yeah, 4 skills were taken from DRK.
    (3)

  10. #10
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Selectable role skills when there's only five that matter at any given time are such a waste of time ;;

    What was even the point of the new system? I was happier before. I would have been happier if they just put essential role skills in our norma level up skills and kept role specifically to situational utility skills. Shake It Off would have been a good role skill lol
    (2)

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