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  1. #31
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    You can't future proof a pet job. There will be events/fights where a pet job will always feel unbalanced. The only full proof solution is to keep the wyvern purely cosmetic. The core damage comes from you the player, and the wyvern while playing a part in the job, is mostly insiginificant
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Like this post if you like to like posts.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  3. #33
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RedAffinity View Post
    You can't future proof a pet job. There will be events/fights where a pet job will always feel unbalanced.
    yes BUT it can be also be overpowered (looking at WoW /Hunter/Warlock) or DarkAgeOFCamelot with Bonedancer, Theurgist,Enchanter...

    a pet hybrid can ALSO be a powerful damage dealing class. its more unbalanced when it comes to "uberness" because two characters have mostly almost some kind of advantage (tactically etc.)

    i mean non pet classes can be also very unbalanced.. look at classes like the gladiator or moradeur now.
    (1)

  4. #34
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    too many people only think of their own #s flashing on the screen and dont even bother to add in THEIR pet to their #s....like its meaningless if their avatar doesnt do big damage.
    (1)

  5. #35
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    As I've said before, I simply do not like the idea of having a wyvern/dragon beside my character.

    Aside from my concerns about lore with regard to Ishgard's campaign against dragons, and the story so far's portrayal of dragons as vicious and unrelenting, this really is just wholly preference - it is not how I imagine Forra, and not how I want to play.

    I might be okay if the wyvern/dragon were wholly optional .. but by that I mean I might be okay if I could fight without having the creature at all, not that I would be okay in the event I could still be just as potent despite having a dragonoid companion.

    So.. yes, consider my vote in the no column for this one, please. Again, this is very much just personal opinion, and there may be strong arguments for. But if I get a voice in the matter at all, that's where I put my preference.
    (0)
    Last edited by Fensfield; 11-09-2011 at 08:41 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  6. #36
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Tonkra View Post
    no blade is a vampire himself ;D does a hunter in WoW have a pet`? does a beastmaster have a pet? does the warlock have a pet? blablabla*

    does it make the hunter or warlock gimped? hell no. on the opposite
    I think Mairuzu was more along the lore-based lines of the character that specializes in slaying these creatures (i.e. the Colonel is a mass murderer of chickens, epic boss in Chicken Run MMO) deciding to enslave/tame it and developing a healthy relationship with it.

    Blade enslaving a vampire? That sounds kinda hot.
    (0)

  7. #37
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reliquia View Post
    From the dragoon discussion the vast majority against the idea of wyvern are afraid of class balancing issues. However the focus should be on how do you want to play drg. Because regardless of how the jobs turns out to be in the end, neither us future dragoons, our team mates or the developers want to make a job that will end up as a flop. That's simply not the goal.

    So I want to remove the bias from this thread regarding the issues drg ran into in FFXI, and see what the results are without it. So look away from what FFXI did wrong in the implementation of dragoon and it's wyvern, and say that the development team manages to get it right this time.

    So here comes the topic of discussion:
    If your drg could have a wyvern and still be as successful as lancer is now, deliver top notch DPS and be popular at xp parties and end-game content, would you then accept the idea of dragoon?


    Like this post if you would like a dragoon with a wyvern given that it remains a top notch DPS.
    people don't want the wyvern i think it's sad they don't want anything from ffxi but when it come to adding a pointless thing as jump they go right for it. I hope they don't listen to the player base and add wyvern just how yoshi-p know that a big % don't want jump but he added it anyways.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #38
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    It's true that my fundamental criticism about having a wyvern pet is I don't want my personal character to rely on it to be on par with other jobs. I also just completely dislike pet classes, regardless of whether the wyvern is purely aesthetic or a damage contributor. I think there should be a "Dragon Tamer" job that focuses specifically on the wyvern while Dragoon should be stand alone.
    (0)

  9. #39
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Zenaku View Post
    people don't want the wyvern i think it's sad they don't want anything from ffxi but when it come to adding a pointless thing as jump they go right for it. I hope they don't listen to the player base and add wyvern just how yoshi-p know that a big % don't want jump but he added it anyways.
    You forgot to whine about WoW again.

    On topic: Pets not only complicate class balance, they typicall end up being a liability to the owner if/when they die. If you want to play a Dragoon with a stupid purple whelp following you, go play FF11. Stop trying to turn this into XI-2.
    (0)

  10. #40
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    TLDR: If the Dragoon is to be a damage dealer, the damage incentive needs to be high enough to not want other class abilities, whether they were enhancing damage or improving survival. And if lancers already do good damage without trying as hard as other classes, I'm not sure how much more powerful a dragoon could / should be made.

    Extended: I guess to me, Lancer seemed like their support skills were pretty nice to begin with, Speed Surge, Life Surge, Comrade in Arms, and what you could take away, Invigorate. And being able to attack at a safer distance. Meanwhile, not really relying too much on abilities outside their class to deal damage.

    Just throwing some ideas out there since we're in fantasy draft mode.

    Dragon Surge?: Provide a "wyvern"-based Surge that increases damage output of the Dragoon + Wyvern as long as the Wyvern is alive, no HP generated on successful attacks. This damage increase would need to be an attractive option over Speed Surge, meaning Speed Surge would need a nerf, such as reducing TP generated from each attack during Speed Surge. Or this Dragon Surge would need a significant damage boost.

    Breath attack triggering weapon skill: A weapon skill that deals the equivalent of a 1000 TP weapon skill and triggers a wyvern special attack (such as a cone breath attack), such that their combined damage is preferable over other 1000 TP damage. Possible balances to this include the Dragoon's attack striking one (where the wyvern component is an AoE), a TP cost of 1500 or 2000, or having the Skewer effect with a cooldown of 30~60 seconds, as to still encourage the rotation of other abilities in the meantime.

    I stab them and that makes you stronger somehow: A weapon skill that deals damage and boosts the wyvern's damage output for a duration. Mayhaps a 500 TP weapon skill.

    Heal a pet: A Second-Wind like ability that only affects the wyvern pet. Even though this isn't DPS directly, keeping the pet alive should play a role in a pet class's DPS.

    Summon pet: Pet should not be raise-able by allies. Dragoon needs to bear the burden of summoning their fallen friend, 10 seconds of prayer will do. With no Chainspell, this is going to make you not want the pet to die... or not want to be a dragoon.

    And without the wyvern, the Dragoon is possibly a Lancer without Raging Strike, Hawkeye, Blood Bath, Second Wind, Sentinel, and other abilities. The damage incentive needs to be high enough to not want those other abilities, survival or otherwise.
    (0)

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